First round of fixes
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+10
-12
@@ -136,7 +136,7 @@ static const u8 sUnknown_0861FBF7[] =
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2, 4, 6, 7, 0
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};
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static const struct CompressedSpriteSheet sMatchcallArrowSpriteSheet[] =
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static const struct CompressedSpriteSheet sMatchcallArrowSpriteSheets[] =
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{
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{
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.data = sMatchcallArrowSpriteSheetData,
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@@ -145,7 +145,7 @@ static const struct CompressedSpriteSheet sMatchcallArrowSpriteSheet[] =
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}
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};
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static const struct SpritePalette sMatchcallArrowPalette[] =
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static const struct SpritePalette sMatchcallArrowPalettes[] =
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{
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{
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.data = sMatchcallArrowPaletteData,
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@@ -160,9 +160,9 @@ static const struct OamData sMatchCallRightArrowSpriteOam =
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.bpp = ST_OAM_4BPP,
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.shape = 2, //SPRITE_SHAPE(16x8),
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.shape = SPRITE_SHAPE(8x16),
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.x = 0,
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.size = 0, //SPRITE_SIZE(16x8),
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.size = SPRITE_SIZE(8x16),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0
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@@ -185,9 +185,9 @@ static const struct OamData sMatchCallUpDownArrowSpriteOam =
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.bpp = ST_OAM_4BPP,
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.shape = 1, //SPRITE_SHAPE(8x16),
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.shape = SPRITE_SHAPE(16x8),
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.x = 0,
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.size = 0, //SPRITE_SIZE(8x16),
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.size = SPRITE_SIZE(16x8),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0
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@@ -282,10 +282,8 @@ u32 LoopedTask_sub_81C8254(s32 a0)
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void sub_81C82E4(struct UnknownSubStruct_81C81D4 *a0)
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{
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u16 v1 = (a0->unk0.unk0.unk1 << 12) | a0->unk0.unk0.unk6;
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// TODO: When #553 is merged, use a PALETTE_NUM_TO_FILL_VALUE(1) macro here...
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sub_8199DF0(a0->unk0.unk0.bg, 0x11, a0->unk0.unk0.unk6, 1);
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// ...and PALETTE_NUM_TO_FILL_VALUE(4) here.
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sub_8199DF0(a0->unk0.unk0.bg, 0x44, a0->unk0.unk0.unk6 + 1, 1);
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sub_8199DF0(a0->unk0.unk0.bg, PIXEL_FILL(1), a0->unk0.unk0.unk6, 1);
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sub_8199DF0(a0->unk0.unk0.bg, PIXEL_FILL(4), a0->unk0.unk0.unk6 + 1, 1);
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SetBgTilemapBuffer(a0->unk0.unk0.bg, a0->tilemapBuffer);
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FillBgTilemapBufferRect_Palette0(a0->unk0.unk0.bg, v1, 0, 0, 32, 32);
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ChangeBgY(a0->unk0.unk0.bg, 0, 0);
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@@ -1086,11 +1084,11 @@ void sub_81C8ED0(void)
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u32 i;
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const struct CompressedSpriteSheet *ptr;
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for (i = 0, ptr = sMatchcallArrowSpriteSheet; i < ARRAY_COUNT(sMatchcallArrowSpriteSheet); ptr++, i++)
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for (i = 0, ptr = sMatchcallArrowSpriteSheets; i < ARRAY_COUNT(sMatchcallArrowSpriteSheets); ptr++, i++)
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{
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LoadCompressedSpriteSheet(ptr);
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}
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Pokenav_AllocAndLoadPalettes(sMatchcallArrowPalette);
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Pokenav_AllocAndLoadPalettes(sMatchcallArrowPalettes);
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}
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void sub_81C8EF8(struct MatchCallWindowState *a0, struct UnknownInnerStruct_81C81D4 *a1)
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