Match some functions

This commit is contained in:
DizzyEggg
2018-11-25 20:16:41 +01:00
parent dc7764f60c
commit 8e10d7c0e5
7 changed files with 634 additions and 1656 deletions
+7 -57
View File
@@ -32,6 +32,8 @@
#define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))}
extern struct CompressedSpritePalette gMonPaletteTable[]; // GF made a mistake and did not extern it as const.
EWRAM_DATA s32 gFieldEffectArguments[8] = {0};
// Static type declarations
@@ -755,67 +757,15 @@ u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority)
return CreateSprite(&gNewGameBirchObjectTemplate, x, y, subpriority);
}
#ifdef NONMATCHING
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
{
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, 1, x, y, 0, gMonPaletteTable[species].tag);
s32 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, 1, x, y, 0, gMonPaletteTable[species].tag);
PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[species].tag) + 0x10);
if (spriteId == 0xFFFF)
return MAX_SPRITES;
return spriteId;
else
return spriteId;
}
#else
NAKED
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
{
asm_unified("push {r4,r5,lr}\n\
sub sp, 0x10\n\
lsls r0, 16\n\
lsrs r0, 16\n\
movs r3, 0x80\n\
lsls r3, 8\n\
lsls r1, 16\n\
asrs r1, 16\n\
str r1, [sp]\n\
lsls r2, 16\n\
asrs r2, 16\n\
str r2, [sp, 0x4]\n\
movs r1, 0\n\
str r1, [sp, 0x8]\n\
ldr r1, =gMonPaletteTable\n\
lsls r4, r0, 3\n\
adds r4, r1\n\
ldrh r1, [r4, 0x4]\n\
str r1, [sp, 0xC]\n\
movs r1, 0\n\
adds r2, r3, 0\n\
movs r3, 0x1\n\
bl CreateMonPicSprite_HandleDeoxys\n\
lsls r0, 16\n\
lsrs r5, r0, 16\n\
ldrh r0, [r4, 0x4]\n\
bl IndexOfSpritePaletteTag\n\
adds r0, 0x10\n\
lsls r0, 24\n\
lsrs r0, 24\n\
bl PreservePaletteInWeather\n\
ldr r0, =0x0000ffff\n\
cmp r5, r0\n\
beq _080B5FDC\n\
lsls r0, r5, 24\n\
lsrs r0, 24\n\
b _080B5FDE\n\
.pool\n\
_080B5FDC:\n\
movs r0, 0x40\n\
_080B5FDE:\n\
add sp, 0x10\n\
pop {r4,r5}\n\
pop {r1}\n\
bx r1");
}
#endif //NONMATCHING
u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subpriority)
{
@@ -824,8 +774,8 @@ u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subprio
PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
if (spriteId == 0xFFFF)
return 0x40;
return spriteId;
else
return spriteId;
}
void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId)