Match some functions
This commit is contained in:
+7
-57
@@ -32,6 +32,8 @@
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#define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))}
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extern struct CompressedSpritePalette gMonPaletteTable[]; // GF made a mistake and did not extern it as const.
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EWRAM_DATA s32 gFieldEffectArguments[8] = {0};
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// Static type declarations
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@@ -755,67 +757,15 @@ u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority)
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return CreateSprite(&gNewGameBirchObjectTemplate, x, y, subpriority);
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}
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#ifdef NONMATCHING
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u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
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{
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u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, 1, x, y, 0, gMonPaletteTable[species].tag);
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s32 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, 1, x, y, 0, gMonPaletteTable[species].tag);
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PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[species].tag) + 0x10);
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if (spriteId == 0xFFFF)
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return MAX_SPRITES;
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return spriteId;
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else
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return spriteId;
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}
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#else
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NAKED
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u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
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{
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asm_unified("push {r4,r5,lr}\n\
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sub sp, 0x10\n\
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lsls r0, 16\n\
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lsrs r0, 16\n\
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movs r3, 0x80\n\
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lsls r3, 8\n\
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lsls r1, 16\n\
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asrs r1, 16\n\
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str r1, [sp]\n\
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lsls r2, 16\n\
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asrs r2, 16\n\
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str r2, [sp, 0x4]\n\
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movs r1, 0\n\
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str r1, [sp, 0x8]\n\
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ldr r1, =gMonPaletteTable\n\
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lsls r4, r0, 3\n\
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adds r4, r1\n\
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ldrh r1, [r4, 0x4]\n\
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str r1, [sp, 0xC]\n\
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movs r1, 0\n\
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adds r2, r3, 0\n\
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movs r3, 0x1\n\
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bl CreateMonPicSprite_HandleDeoxys\n\
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lsls r0, 16\n\
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lsrs r5, r0, 16\n\
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ldrh r0, [r4, 0x4]\n\
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bl IndexOfSpritePaletteTag\n\
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adds r0, 0x10\n\
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lsls r0, 24\n\
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lsrs r0, 24\n\
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bl PreservePaletteInWeather\n\
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ldr r0, =0x0000ffff\n\
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cmp r5, r0\n\
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beq _080B5FDC\n\
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lsls r0, r5, 24\n\
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lsrs r0, 24\n\
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b _080B5FDE\n\
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.pool\n\
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_080B5FDC:\n\
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movs r0, 0x40\n\
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_080B5FDE:\n\
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add sp, 0x10\n\
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pop {r4,r5}\n\
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pop {r1}\n\
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bx r1");
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}
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#endif //NONMATCHING
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u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subpriority)
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{
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@@ -824,8 +774,8 @@ u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subprio
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PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
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if (spriteId == 0xFFFF)
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return 0x40;
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return spriteId;
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else
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return spriteId;
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}
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void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId)
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