Fix LZ compressed data alignment
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+2
-2
@@ -595,8 +595,8 @@ u16 GetBattleBGM(void);
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void PlayBattleBGM(void);
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void PlayMapChosenOrBattleBGM(u16 songId);
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void sub_806E694(u16 songId);
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const u8 *GetMonFrontSpritePal(struct Pokemon *mon);
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const u8 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
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const u32 *GetMonFrontSpritePal(struct Pokemon *mon);
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const u32 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
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const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon);
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const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality);
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bool32 IsHMMove2(u16 move);
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