Fix LZ compressed data alignment

This commit is contained in:
Diegoisawesome
2018-10-21 02:24:57 -05:00
parent 2a3ba78831
commit 8e7202ec3d
60 changed files with 7257 additions and 7281 deletions
+1 -15
View File
@@ -25,6 +25,7 @@
#include "international_string_util.h"
#include "trainer_pokemon_sprites.h"
#include "scanline_effect.h"
#include "graphics.h"
#include "constants/species.h"
#include "constants/moves.h"
#include "constants/trainers.h"
@@ -85,21 +86,6 @@ extern const struct FacilityMon gBattleFrontierMons[];
extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
extern const struct SpriteTemplate gUnknown_0860CFA8;
// gfx
extern const u8 gUnknown_08D83D50[];
extern const u8 gUnknown_08D84970[];
extern const u8 gUnknown_08D84F00[];
extern const u8 gUnknown_08D85444[];
extern const u8 gUnknown_08D85358[];
extern const u8 gUnknown_08D85600[];
extern const u8 gUnknown_08D854C8[];
extern const u8 gUnknown_08D82F10[];
extern const u8 gUnknown_08D834FC[];
extern const u8 gUnknown_08D83B2C[];
extern const u8 gUnknown_08D83C3C[];
extern const u8 gUnknown_08D83900[];
extern const u8 gBattleFrontierGfx_DomeOptions[];
// text
extern const u8 gTrainerClassNames[][0xD];