Fix LZ compressed data alignment
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@@ -137,7 +137,7 @@ extern const u16 gBattleFrontierHeldItems[];
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extern const struct FacilityMon gBattleFrontierMons[];
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extern const struct FacilityMon gSlateportBattleTentMons[];
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extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
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extern const u8 gUnknown_085B18AC[];
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extern const u32 gUnknown_085B18AC[];
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extern void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 move, u8 moveSlot);
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extern u8 sub_81A6F70(u8 battleMode, u8 lvlMode);
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