Fix LZ compressed data alignment
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@@ -3,6 +3,7 @@
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#include "pokemon.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "graphics.h"
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#include "sprite.h"
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#include "window.h"
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#include "string_util.h"
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@@ -164,13 +165,6 @@ extern const u8 gText_DynColor2[];
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extern const u8 gText_DynColor2Male[];
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extern const u8 gText_DynColor1Female[];
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// graphics
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extern const u8 gBattleInterface_BallStatusBarGfx[];
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extern const u8 gBattleInterface_BallDisplayGfx[];
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extern const u16 gBattleInterface_BallStatusBarPal[];
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extern const u16 gBattleInterface_BallDisplayPal[];
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extern const u8 gHealthboxElementsGfxTable[][32];
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// this file's functions
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static const u8 *GetHealthboxElementGfxPtr(u8 elementId);
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