Fix LZ compressed data alignment
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@@ -10,16 +10,19 @@ const struct MonCoords gTrainerBackPicCoords[] =
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{8, 4},
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};
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// this table goes functionally unused, since none of these pics are compressed
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// and the place they would get extracted to gets overwritten later anyway
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// the casts are so they'll play nice with the strict struct definition
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const struct CompressedSpriteSheet gTrainerBackPicTable[] =
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{
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gTrainerBackPic_Brendan, 0x2000, 0,
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gTrainerBackPic_May, 0x2000, 1,
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gTrainerBackPic_Red, 0x2800, 2,
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gTrainerBackPic_Leaf, 0x2800, 3,
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gTrainerBackPic_RubySapphireBrendan, 0x2000, 4,
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gTrainerBackPic_RubySapphireMay, 0x2000, 5,
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gTrainerBackPic_Wally, 0x2000, 6,
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gTrainerBackPic_Steven, 0x2000, 7,
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(const u32 *)gTrainerBackPic_Brendan, 0x2000, 0,
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(const u32 *)gTrainerBackPic_May, 0x2000, 1,
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(const u32 *)gTrainerBackPic_Red, 0x2800, 2,
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(const u32 *)gTrainerBackPic_Leaf, 0x2800, 3,
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(const u32 *)gTrainerBackPic_RubySapphireBrendan, 0x2000, 4,
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(const u32 *)gTrainerBackPic_RubySapphireMay, 0x2000, 5,
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(const u32 *)gTrainerBackPic_Wally, 0x2000, 6,
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(const u32 *)gTrainerBackPic_Steven, 0x2000, 7,
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};
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const struct CompressedSpritePalette gTrainerBackPicPaletteTable[] =
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