Fix LZ compressed data alignment

This commit is contained in:
Diegoisawesome
2018-10-21 02:24:57 -05:00
parent 2a3ba78831
commit 8e7202ec3d
60 changed files with 7257 additions and 7281 deletions
+2 -2
View File
@@ -145,7 +145,7 @@ void sub_8129020(u8 taskId);
void sub_81292D0(struct Sprite *sprite);
void sub_81292E8(struct Sprite *sprite);
u8 gpu_pal_decompress_alloc_tag_and_upload(struct PlaceDecorationGraphicsDataBuffer *data, u8 decor);
const u8 *GetDecorationIconPicOrPalette(u16 decor, u8 mode);
const u32 *GetDecorationIconPicOrPalette(u16 decor, u8 mode);
bool8 sub_81299AC(u8 taskId);
void sub_8129ABC(u8 taskId);
void sub_8129B34(u8 taskId);
@@ -2076,7 +2076,7 @@ u8 AddDecorationIconObjectFromIconTable(u16 tilesTag, u16 paletteTag, u8 decor)
return spriteId;
}
const u8 *GetDecorationIconPicOrPalette(u16 decor, u8 mode)
const u32 *GetDecorationIconPicOrPalette(u16 decor, u8 mode)
{
if (decor > 120)
{