Fix LZ compressed data alignment
This commit is contained in:
+2
-2
@@ -145,7 +145,7 @@ void sub_8129020(u8 taskId);
|
||||
void sub_81292D0(struct Sprite *sprite);
|
||||
void sub_81292E8(struct Sprite *sprite);
|
||||
u8 gpu_pal_decompress_alloc_tag_and_upload(struct PlaceDecorationGraphicsDataBuffer *data, u8 decor);
|
||||
const u8 *GetDecorationIconPicOrPalette(u16 decor, u8 mode);
|
||||
const u32 *GetDecorationIconPicOrPalette(u16 decor, u8 mode);
|
||||
bool8 sub_81299AC(u8 taskId);
|
||||
void sub_8129ABC(u8 taskId);
|
||||
void sub_8129B34(u8 taskId);
|
||||
@@ -2076,7 +2076,7 @@ u8 AddDecorationIconObjectFromIconTable(u16 tilesTag, u16 paletteTag, u8 decor)
|
||||
return spriteId;
|
||||
}
|
||||
|
||||
const u8 *GetDecorationIconPicOrPalette(u16 decor, u8 mode)
|
||||
const u32 *GetDecorationIconPicOrPalette(u16 decor, u8 mode)
|
||||
{
|
||||
if (decor > 120)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user