Fix LZ compressed data alignment
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+2
-5
@@ -8,6 +8,7 @@
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#include "text_window.h"
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#include "malloc.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "main.h"
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#include "sound.h"
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#include "constants/songs.h"
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@@ -77,10 +78,6 @@ extern const u8 gText_IDNumber[];
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extern const u8 gText_Name[];
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extern const u8 gText_MainMenuTime[];
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// graphics
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extern const u8 gContestConfetti_Gfx[];
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extern const u8 gContestConfetti_Pal[];
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extern void sub_8175620(void);
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extern bool8 sub_80F9C30(void);
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extern void sub_8198314(void);
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@@ -339,7 +336,7 @@ static const struct SpriteTemplate sSpriteTemplate_85E54D0 =
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static const u16 sHallOfFame_Pal[] = INCBIN_U16("graphics/misc/japanese_hof.gbapal");
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static const u8 sHallOfFame_Gfx[] = INCBIN_U8("graphics/misc/japanese_hof.4bpp.lz");
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static const u32 sHallOfFame_Gfx[] = INCBIN_U32("graphics/misc/japanese_hof.4bpp.lz");
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static const struct HallofFameMon sDummyFameMon =
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{
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