Fix LZ compressed data alignment

This commit is contained in:
Diegoisawesome
2018-10-21 02:24:57 -05:00
parent 2a3ba78831
commit 8e7202ec3d
60 changed files with 7257 additions and 7281 deletions
+1 -14
View File
@@ -16,6 +16,7 @@
#include "constants/vars.h"
#include "constants/songs.h"
#include "pokemon_storage_system.h"
#include "graphics.h"
#include "sound.h"
#include "trig.h"
#include "field_effect.h"
@@ -30,20 +31,6 @@
EWRAM_DATA static struct NamingScreenData *gNamingScreenData = NULL;
extern u16 gKeyRepeatStartDelay;
// extern graphics
extern const u16 gNamingScreenMenu_Pal[];
extern const u8 gNamingScreenMenu_Gfx[];
extern const u8 gUnknown_08DD4544[];
extern const u8 gUnknown_08DD4620[];
extern const u8 gUnknown_08DD46E0[];
extern const u8 gUnknown_08DD47A0[];
extern const u8 gNamingScreenRWindow_Gfx[];
extern const u8 gNamingScreenKeyboardButton_Gfx[];
extern const u8 gNamingScreenROptions_Gfx[];
extern const u8 gNamingScreenCursor_Gfx[];
extern const u8 gNamingScreenRightPointingTriangleTiles[];
extern const u8 gNamingScreenUnderscoreTiles[];
// extern text
extern const u8 gExpandedPlaceholder_Empty[];
extern const u8 gText_PkmnTransferredSomeonesPC[];