Fix LZ compressed data alignment
This commit is contained in:
@@ -52,9 +52,6 @@ struct PokeblockFeedStruct
|
||||
extern u16 gSpecialVar_ItemId;
|
||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||
|
||||
extern const u8 gBattleTerrainPalette_Frontier[];
|
||||
extern const u8 gBattleTerrainTiles_Building[];
|
||||
extern const u8 gUnknown_08D9BA44[];
|
||||
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
|
||||
extern const u16 gUnknown_0860F074[];
|
||||
|
||||
@@ -387,7 +384,7 @@ static const struct WindowTemplate sWindowTemplates[] =
|
||||
DUMMY_WIN_TEMPLATE
|
||||
};
|
||||
|
||||
static const u8* const sPokeblocksPals[] =
|
||||
static const u32* const sPokeblocksPals[] =
|
||||
{
|
||||
gPokeblockRed_Pal,
|
||||
gPokeblockBlue_Pal,
|
||||
|
||||
Reference in New Issue
Block a user