Fix LZ compressed data alignment
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@@ -2,6 +2,7 @@
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#include "text.h"
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#include "main.h"
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#include "palette.h"
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#include "graphics.h"
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#include "gpu_regs.h"
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#include "bg.h"
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#include "decompress.h"
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@@ -9,18 +10,13 @@
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#include "window.h"
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#include "menu.h"
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#include "save.h"
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#include "starter_choose.h"
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#include "gba/flash_internal.h"
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#include "text_window.h"
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#define MSG_WIN_TOP 12
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#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
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extern const u8 gBirchHelpGfx[];
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extern const u8 gBirchBagTilemap[];
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extern const u8 gBirchGrassTilemap[];
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extern const u16 gBirchBagGrassPal[];
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extern const u16 gUnknown_0860F074[];
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extern u8 gText_SaveFailedCheckingBackup[];
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extern u8 gText_BackupMemoryDamaged[];
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extern u8 gText_CheckCompleted[];
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@@ -148,7 +144,7 @@ static const u8 sClockFrames[8][3] =
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};
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static const u8 sSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
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static const u8 sSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
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static const u32 sSaveFailedClockGfx[] = INCBIN_U32("graphics/misc/clock_small.4bpp.lz");
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static void CB2_SaveFailedScreen(void);
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static void CB2_WipeSave(void);
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