Fix LZ compressed data alignment
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@@ -18,6 +18,7 @@
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#include "scanline_effect.h"
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#include "gpu_regs.h"
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#include "trig.h"
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#include "graphics.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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@@ -39,15 +40,6 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern const u8 gTitleScreenEmeraldVersionGfx[];
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extern const u8 gTitleScreenPressStartGfx[];
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extern const u8 gTitleScreenPokemonLogoGfx[];
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extern const u8 gUnknown_08DE0644[];
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extern const u8 gUnknown_08DDE458[];
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extern const u16 gTitleScreenBgPalettes[];
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extern const u16 gTitleScreenPressStartPal[];
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extern const u16 gTitleScreenEmeraldVersionPal[];
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// this file's functions
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static void MainCB2(void);
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static void Task_TitleScreenPhase1(u8);
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@@ -68,10 +60,10 @@ static void SpriteCB_PokemonLogoShine(struct Sprite *sprite);
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// const rom data
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static const u16 sUnusedUnknownPal[] = INCBIN_U16("graphics/title_screen/unk_853EF78.gbapal");
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static const u8 sTitleScreenRayquazaGfx[] = INCBIN_U8("graphics/title_screen/rayquaza.4bpp.lz");
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static const u8 sTitleScreenRayquazaTilemap[] = INCBIN_U8("graphics/title_screen/rayquaza.bin.lz");
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static const u8 sTitleScreenLogoShineGfx[] = INCBIN_U8("graphics/title_screen/logo_shine.4bpp.lz");
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static const u8 sTitleScreenCloudsGfx[] = INCBIN_U8("graphics/title_screen/clouds.4bpp.lz");
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static const u32 sTitleScreenRayquazaGfx[] = INCBIN_U32("graphics/title_screen/rayquaza.4bpp.lz");
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static const u32 sTitleScreenRayquazaTilemap[] = INCBIN_U32("graphics/title_screen/rayquaza.bin.lz");
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static const u32 sTitleScreenLogoShineGfx[] = INCBIN_U32("graphics/title_screen/logo_shine.4bpp.lz");
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static const u32 sTitleScreenCloudsGfx[] = INCBIN_U32("graphics/title_screen/clouds.4bpp.lz");
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const u16 gUnknown_0853FF70[] =
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{
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