Fix LZ compressed data alignment

This commit is contained in:
Diegoisawesome
2018-10-21 02:24:57 -05:00
parent 2a3ba78831
commit 8e7202ec3d
60 changed files with 7257 additions and 7281 deletions

View File

@@ -18,6 +18,7 @@
#include "scanline_effect.h"
#include "gpu_regs.h"
#include "trig.h"
#include "graphics.h"
#include "constants/rgb.h"
#include "constants/songs.h"
@@ -39,15 +40,6 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern const u8 gTitleScreenEmeraldVersionGfx[];
extern const u8 gTitleScreenPressStartGfx[];
extern const u8 gTitleScreenPokemonLogoGfx[];
extern const u8 gUnknown_08DE0644[];
extern const u8 gUnknown_08DDE458[];
extern const u16 gTitleScreenBgPalettes[];
extern const u16 gTitleScreenPressStartPal[];
extern const u16 gTitleScreenEmeraldVersionPal[];
// this file's functions
static void MainCB2(void);
static void Task_TitleScreenPhase1(u8);
@@ -68,10 +60,10 @@ static void SpriteCB_PokemonLogoShine(struct Sprite *sprite);
// const rom data
static const u16 sUnusedUnknownPal[] = INCBIN_U16("graphics/title_screen/unk_853EF78.gbapal");
static const u8 sTitleScreenRayquazaGfx[] = INCBIN_U8("graphics/title_screen/rayquaza.4bpp.lz");
static const u8 sTitleScreenRayquazaTilemap[] = INCBIN_U8("graphics/title_screen/rayquaza.bin.lz");
static const u8 sTitleScreenLogoShineGfx[] = INCBIN_U8("graphics/title_screen/logo_shine.4bpp.lz");
static const u8 sTitleScreenCloudsGfx[] = INCBIN_U8("graphics/title_screen/clouds.4bpp.lz");
static const u32 sTitleScreenRayquazaGfx[] = INCBIN_U32("graphics/title_screen/rayquaza.4bpp.lz");
static const u32 sTitleScreenRayquazaTilemap[] = INCBIN_U32("graphics/title_screen/rayquaza.bin.lz");
static const u32 sTitleScreenLogoShineGfx[] = INCBIN_U32("graphics/title_screen/logo_shine.4bpp.lz");
static const u32 sTitleScreenCloudsGfx[] = INCBIN_U32("graphics/title_screen/clouds.4bpp.lz");
const u16 gUnknown_0853FF70[] =
{