Document roulette flash util

This commit is contained in:
GriffinR
2020-08-04 19:19:36 -04:00
parent 868f831167
commit 8e800e2061
3 changed files with 362 additions and 330 deletions
+228 -204
View File
@@ -100,6 +100,26 @@
#define F_PURPLE_SKITTY (1 << SQU_PURPLE_SKITTY)
#define F_PURPLE_MAKUHITA (1 << SQU_PURPLE_MAKUHITA)
// Flags for flashing selections on the roulette wheel
#define F_FLASH_COLOR_O_WYNAUT (1 << 0)
#define F_FLASH_COLOR_G_AZURILL (1 << 1)
#define F_FLASH_COLOR_P_SKITTY (1 << 2)
#define F_FLASH_COLOR_O_MAKUHITA (1 << 3)
#define F_FLASH_COLOR_G_WYNAUT (1 << 4)
#define F_FLASH_COLOR_P_AZURILL (1 << 5)
#define F_FLASH_COLOR_O_SKITTY (1 << 6)
#define F_FLASH_COLOR_G_MAKUHITA (1 << 7)
#define F_FLASH_COLOR_P_WYNAUT (1 << 8)
#define F_FLASH_COLOR_O_AZURILL (1 << 9)
#define F_FLASH_COLOR_G_SKITTY (1 << 10)
#define F_FLASH_COLOR_P_MAKUHITA (1 << 11)
#define F_FLASH_OUTER_EDGES (1 << 12) // when the player wins
#define FLASH_ICON (NUM_ROULETTE_SLOTS + 1)
#define FLASH_ICON_2 (FLASH_ICON + 1)
#define FLASH_ICON_3 (FLASH_ICON + 2)
#define F_FLASH_ICON (1 << FLASH_ICON)
#define F_FLASH_COLUMN (1 << FLASH_ICON | 1 << FLASH_ICON_2 | 1 << FLASH_ICON_3)
#define MAX_MULTIPLIER 12
#define PALTAG_SHADOW 1
@@ -271,7 +291,7 @@ struct GridSelection
u8 tilemapOffset;
u32 flag;
u32 inSelectionFlags;
u16 var10;
u16 flashFlags;
};
struct RouletteSlot
@@ -336,7 +356,7 @@ static EWRAM_DATA struct Roulette
TaskFunc nextTask;
u8 filler_2[4];
TaskFunc prevTask;
struct UnkStruct0 flashUtil;
struct RouletteFlashUtil flashUtil;
u16 tilemapBuffers[7][0x400];
u16 *gridTilemap;
} *sRoulette = NULL;
@@ -461,7 +481,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = 0,
.inSelectionFlags = 0,
.var10 = 0x0,
.flashFlags = 0,
},
[COL_WYNAUT] = {
.spriteIdOffset = 12,
@@ -474,7 +494,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = F_WYNAUT_COL,
.inSelectionFlags = F_WYNAUT_COL | F_ORANGE_WYNAUT | F_GREEN_WYNAUT | F_PURPLE_WYNAUT,
.var10 = 0xE000,
.flashFlags = F_FLASH_COLUMN,
},
[COL_AZURILL] = {
.spriteIdOffset = 13,
@@ -487,7 +507,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = F_AZURILL_COL,
.inSelectionFlags = F_AZURILL_COL | F_ORANGE_AZURILL | F_GREEN_AZURILL | F_PURPLE_AZURILL,
.var10 = 0xE000,
.flashFlags = F_FLASH_COLUMN,
},
[COL_SKITTY] = {
.spriteIdOffset = 14,
@@ -500,7 +520,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = F_SKITTY_COL,
.inSelectionFlags = F_SKITTY_COL | F_ORANGE_SKITTY | F_GREEN_SKITTY | F_PURPLE_SKITTY,
.var10 = 0xE000,
.flashFlags = F_FLASH_COLUMN,
},
[COL_MAKUHITA] = {
.spriteIdOffset = 15,
@@ -513,7 +533,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = F_MAKUHITA_COL,
.inSelectionFlags = F_MAKUHITA_COL | F_ORANGE_MAKUHITA | F_GREEN_MAKUHITA | F_PURPLE_MAKUHITA,
.var10 = 0xE000,
.flashFlags = F_FLASH_COLUMN,
},
[ROW_ORANGE] = {
.spriteIdOffset = 16,
@@ -526,7 +546,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 12,
.flag = F_ORANGE_ROW,
.inSelectionFlags = F_ORANGE_ROW | F_ORANGE_WYNAUT | F_ORANGE_AZURILL | F_ORANGE_SKITTY | F_ORANGE_MAKUHITA,
.var10 = 0x249,
.flashFlags = F_FLASH_COLOR_O_WYNAUT | F_FLASH_COLOR_O_AZURILL | F_FLASH_COLOR_O_SKITTY | F_FLASH_COLOR_O_MAKUHITA,
},
[SQU_ORANGE_WYNAUT] = {
.spriteIdOffset = 0,
@@ -539,7 +559,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 3,
.flag = F_ORANGE_WYNAUT,
.inSelectionFlags = F_ORANGE_WYNAUT,
.var10 = 0x2001,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_WYNAUT,
},
[SQU_ORANGE_AZURILL] = {
.spriteIdOffset = 9,
@@ -552,7 +572,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 3,
.flag = F_ORANGE_AZURILL,
.inSelectionFlags = F_ORANGE_AZURILL,
.var10 = 0x2200,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_AZURILL,
},
[SQU_ORANGE_SKITTY] = {
.spriteIdOffset = 6,
@@ -565,7 +585,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 3,
.flag = F_ORANGE_SKITTY,
.inSelectionFlags = F_ORANGE_SKITTY,
.var10 = 0x2040,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_SKITTY,
},
[SQU_ORANGE_MAKUHITA] = {
.spriteIdOffset = 3,
@@ -578,7 +598,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 3,
.flag = F_ORANGE_MAKUHITA,
.inSelectionFlags = F_ORANGE_MAKUHITA,
.var10 = 0x2008,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_MAKUHITA,
},
[ROW_GREEN] = {
.spriteIdOffset = 17,
@@ -591,7 +611,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 15,
.flag = F_GREEN_ROW,
.inSelectionFlags = F_GREEN_ROW | F_GREEN_WYNAUT | F_GREEN_AZURILL | F_GREEN_SKITTY | F_GREEN_MAKUHITA,
.var10 = 0x492,
.flashFlags = F_FLASH_COLOR_G_WYNAUT | F_FLASH_COLOR_G_AZURILL | F_FLASH_COLOR_G_SKITTY | F_FLASH_COLOR_G_MAKUHITA,
},
[SQU_GREEN_WYNAUT] = {
.spriteIdOffset = 4,
@@ -604,7 +624,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 6,
.flag = F_GREEN_WYNAUT,
.inSelectionFlags = F_GREEN_WYNAUT,
.var10 = 0x2010,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_WYNAUT,
},
[SQU_GREEN_AZURILL] = {
.spriteIdOffset = 1,
@@ -617,7 +637,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 6,
.flag = F_GREEN_AZURILL,
.inSelectionFlags = F_GREEN_AZURILL,
.var10 = 0x2002,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_AZURILL,
},
[SQU_GREEN_SKITTY] = {
.spriteIdOffset = 10,
@@ -630,7 +650,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 6,
.flag = F_GREEN_SKITTY,
.inSelectionFlags = F_GREEN_SKITTY,
.var10 = 0x2400,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_SKITTY,
},
[SQU_GREEN_MAKUHITA] = {
.spriteIdOffset = 7,
@@ -643,7 +663,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 6,
.flag = F_GREEN_MAKUHITA,
.inSelectionFlags = F_GREEN_MAKUHITA,
.var10 = 0x2080,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_MAKUHITA,
},
[ROW_PURPLE] = {
.spriteIdOffset = 18,
@@ -656,7 +676,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 18,
.flag = F_PURPLE_ROW,
.inSelectionFlags = F_PURPLE_ROW | F_PURPLE_WYNAUT | F_PURPLE_AZURILL | F_PURPLE_SKITTY | F_PURPLE_MAKUHITA,
.var10 = 0x924,
.flashFlags = F_FLASH_COLOR_P_WYNAUT | F_FLASH_COLOR_P_AZURILL | F_FLASH_COLOR_P_SKITTY | F_FLASH_COLOR_P_MAKUHITA,
},
[SQU_PURPLE_WYNAUT] = {
.spriteIdOffset = 8,
@@ -669,7 +689,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 9,
.flag = F_PURPLE_WYNAUT,
.inSelectionFlags = F_PURPLE_WYNAUT,
.var10 = 0x2100,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_WYNAUT,
},
[SQU_PURPLE_AZURILL] = {
.spriteIdOffset = 5,
@@ -682,7 +702,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 9,
.flag = F_PURPLE_AZURILL,
.inSelectionFlags = F_PURPLE_AZURILL,
.var10 = 0x2020,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_AZURILL,
},
[SQU_PURPLE_SKITTY] = {
.spriteIdOffset = 2,
@@ -695,7 +715,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 9,
.flag = F_PURPLE_SKITTY,
.inSelectionFlags = F_PURPLE_SKITTY,
.var10 = 0x2004,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_SKITTY,
},
[SQU_PURPLE_MAKUHITA] = {
.spriteIdOffset = 11,
@@ -708,7 +728,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 9,
.flag = F_PURPLE_MAKUHITA,
.inSelectionFlags = F_PURPLE_MAKUHITA,
.var10 = 0x2800,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_MAKUHITA,
},
};
@@ -835,171 +855,174 @@ static const struct RouletteTable sRouletteTables[] =
}
};
static const struct UnkStruct1 gUnknown_085B6388[NUM_ROULETTE_SLOTS + 1] =
// Data to flash the color indicator for each slot on the roulette wheel
static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS + 1] =
{
{
.var00 = 0x8000,
.var02 = 0x0005,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_O_WYNAUT
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x5,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x000A,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_G_AZURILL
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0xA,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x0015,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_P_SKITTY
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x15,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x0055,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_O_MAKUHITA
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x55,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x005A,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_G_WYNAUT
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x5A,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x0065,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_P_AZURILL
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x65,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x0075,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_O_SKITTY
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x75,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x007A,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_G_MAKUHITA
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x7A,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x0085,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_P_WYNAUT
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x85,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x0095,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_O_AZURILL
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x95,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x009A,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_G_SKITTY
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x9A,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x00A5,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_P_MAKUHITA
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0xA5,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x77D6,
.var02 = 0x0028,
.var04 = 2,
.var05 = 10,
.var06 = 0xFF,
.var07_0 = 14,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_OUTER_EDGES
.color = RGB(22, 30, 29),
.paletteOffset = 0x28,
.numColors = 2,
.delay = 10,
.unk6 = -1,
.numFadeCycles = 14,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
};
static const struct UnkStruct1 gUnknown_085B63F0[NUM_BOARD_COLORS] =
// Data to flash any pokemon icon (F_FLASH_ICON) on the roulette wheel. One entry for each color row
// Each poke icon flashes with the tint of the row color it belongs to, so the pokemon itself is irrelevant
static const struct RouletteFlashSettings sFlashData_PokeIcons[NUM_BOARD_COLORS] =
{
{
.var00 = 0x53FF,
.var02 = 0x0101,
.var04 = 5,
.var05 = 30,
.var06 = 0xFF,
.var07_0 = 14,
.var07_5 = -2,
.var07_7 = 0
[GET_ROW_IDX(ROW_ORANGE)] = {
.color = RGB(31, 31, 20),
.paletteOffset = 0x101,
.numColors = 5,
.delay = 30,
.unk6 = -1,
.numFadeCycles = 14,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x7FFB,
.var02 = 0x0106,
.var04 = 5,
.var05 = 30,
.var06 = 0xFF,
.var07_0 = 14,
.var07_5 = -2,
.var07_7 = 0
[GET_ROW_IDX(ROW_GREEN)] = {
.color = RGB(27, 31, 31),
.paletteOffset = 0x106,
.numColors = 5,
.delay = 30,
.unk6 = -1,
.numFadeCycles = 14,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x7F7F,
.var02 = 0x010B,
.var04 = 5,
.var05 = 30,
.var06 = 0xFF,
.var07_0 = 14,
.var07_5 = -2,
.var07_7 = 0
[GET_ROW_IDX(ROW_PURPLE)] = {
.color = RGB(31, 27, 31),
.paletteOffset = 0x10B,
.numColors = 5,
.delay = 30,
.unk6 = -1,
.numFadeCycles = 14,
.unk7_5 = -2,
.colorDeltaDir = 0,
}
};
@@ -1020,8 +1043,8 @@ static void CB2_Roulette(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
if (sRoulette->flashUtil.var00)
task_tutorial_controls_fadein(&sRoulette->flashUtil);
if (sRoulette->flashUtil.enabled)
RouletteFlash_Run(&sRoulette->flashUtil);
}
static void VBlankCB_Roulette(void)
@@ -1110,12 +1133,13 @@ static void InitRouletteTableData(void)
else
gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = bgColors[1];
sub_8151678(&sRoulette->flashUtil);
RouletteFlash_Reset(&sRoulette->flashUtil);
// Init flash util for flashing the selected colors on the wheel
// + 1 for the additional entry to flash the outer edges on a win
for (i = 0; i < NUM_ROULETTE_SLOTS + 1; i++)
{
sub_815168C(&sRoulette->flashUtil, i, &gUnknown_085B6388[i]);
RouletteFlash_Add(&sRoulette->flashUtil, i, &sFlashData_Colors[i]);
}
for (i = 0; i < PARTY_SIZE; i++)
@@ -1421,8 +1445,8 @@ static void ProcessBetGridInput(u8 taskId)
UpdateGridSelection(taskId);
gTasks[taskId].data[1] = 0;
PlaySE(SE_SELECT);
sub_8151A9C(&sRoulette->flashUtil, 0xFFFF); // Reset previous flashing wheel color selection
sRoulette->flashUtil.var04[13].active = sRoulette->flashUtil.var04[14].active = sRoulette->flashUtil.var04[15].active = FALSE; // Same as above, but for icon
RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF);
sRoulette->flashUtil.palettes[FLASH_ICON].available = sRoulette->flashUtil.palettes[FLASH_ICON_2].available = sRoulette->flashUtil.palettes[FLASH_ICON_3].available = FALSE;
FlashSelectionOnWheel(gTasks[taskId].tSelectionId);
// Switch all the poke (column) headers to gray outlines
@@ -1680,7 +1704,7 @@ static void Task_RecordBallHit(u8 taskId)
bool8 won = IsHitInBetSelection(RecordHit(taskId, sRoulette->hitSlot), sRoulette->betSelection[sRoulette->curBallNum]);
gTasks[taskId].tWonBet = won;
if (won == TRUE)
sub_8151A48(&sRoulette->flashUtil, 0x1000); // Flash outer edges of wheel
RouletteFlash_Enable(&sRoulette->flashUtil, F_FLASH_OUTER_EDGES);
}
if (gTasks[taskId].data[1] <= 60)
{
@@ -1853,8 +1877,8 @@ static void Task_PrintPayout(u8 taskId)
static void Task_EndTurn(u8 taskId)
{
sub_8151A9C(&sRoulette->flashUtil, 0xFFFF);
sRoulette->flashUtil.var04[13].active = sRoulette->flashUtil.var04[14].active = sRoulette->flashUtil.var04[15].active = FALSE;
RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF);
sRoulette->flashUtil.palettes[FLASH_ICON].available = sRoulette->flashUtil.palettes[FLASH_ICON_2].available = sRoulette->flashUtil.palettes[FLASH_ICON_3].available = FALSE;
gSprites[sRoulette->spriteIds[SPR_WHEEL_ICONS + sGridSelections[gTasks[taskId].tWinningSquare].spriteIdOffset]].invisible = TRUE;
gTasks[taskId].func = Task_TryPrintEndTurnMsg;
}
@@ -1937,8 +1961,8 @@ static void Task_ClearBoard(u8 taskId)
static void ExitRoulette(u8 taskId)
{
sub_8151A9C(&sRoulette->flashUtil, 0xFFFF);
sub_8151678(&sRoulette->flashUtil);
RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF);
RouletteFlash_Reset(&sRoulette->flashUtil);
SetCoins(gTasks[taskId].tCoins);
if (GetCoins() < sRoulette->minBet)
gSpecialVar_0x8004 = TRUE;
@@ -2108,9 +2132,9 @@ static bool8 IsHitInBetSelection(u8 gridSquare, u8 betSelection)
static void FlashSelectionOnWheel(u8 selectionId)
{
u16 var0 = 0;
u16 flashFlags = 0;
u8 numSelected;
u16 var3;
u16 palOffset;
u8 i;
switch (selectionId)
@@ -2122,47 +2146,46 @@ static void FlashSelectionOnWheel(u8 selectionId)
for (i = (selectionId + 1); i < (selectionId + 5); i++)
{
if (!(sRoulette->hitFlags & sGridSelections[i].flag))
var0 |= sGridSelections[i].var10;
flashFlags |= sGridSelections[i].flashFlags;
}
sub_8151A48(&sRoulette->flashUtil, var0 &= 0xDFFF);
RouletteFlash_Enable(&sRoulette->flashUtil, flashFlags &= ~(F_FLASH_ICON));
break;
default:
{
// Selection is either a column or individual square
struct UnkStruct1 var1[NUM_BOARD_COLORS];
memcpy(var1, gUnknown_085B63F0, sizeof(var1));
struct RouletteFlashSettings iconFlash[NUM_BOARD_COLORS];
memcpy(iconFlash, sFlashData_PokeIcons, sizeof(iconFlash));
if (selectionId >= COL_WYNAUT && selectionId <= COL_MAKUHITA)
numSelected = NUM_BOARD_COLORS; // Selection is full column
else
numSelected = 1;
var3 = GET_ROW_IDX(selectionId);
palOffset = GET_ROW_IDX(selectionId);
switch (GET_COL(selectionId))
{
// The specific color of the poke it references doesn't matter, because the icons themelves all share a palette
// The specific color of the poke it references doesn't matter, because the icons of a poke share a palette
// So it just uses the first sprite ID of each
case COL_WYNAUT:
var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_WYNAUT]].oam.paletteNum * 16;
palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_WYNAUT]].oam.paletteNum * 16;
break;
case COL_AZURILL:
var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_GREEN_AZURILL]].oam.paletteNum * 16;
palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_GREEN_AZURILL]].oam.paletteNum * 16;
break;
case COL_SKITTY:
var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_PURPLE_SKITTY]].oam.paletteNum * 16;
palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_PURPLE_SKITTY]].oam.paletteNum * 16;
break;
case COL_MAKUHITA:
var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_MAKUHITA]].oam.paletteNum * 16;
palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_MAKUHITA]].oam.paletteNum * 16;
break;
}
if (numSelected == 1)
{
// Selection is individual square
// Selection is individual square, add entry in flash util for its icon
if (!(sRoulette->hitFlags & sGridSelections[selectionId].flag))
{
// Set poke icon of selected square to flash
var1[GET_ROW_IDX(selectionId)].var02 += var3;
sub_815168C(&sRoulette->flashUtil, 13, &var1[GET_ROW_IDX(selectionId)]);
iconFlash[GET_ROW_IDX(selectionId)].paletteOffset += palOffset;
RouletteFlash_Add(&sRoulette->flashUtil, NUM_ROULETTE_SLOTS + 1, &iconFlash[GET_ROW_IDX(selectionId)]);
}
else
{
@@ -2172,25 +2195,26 @@ static void FlashSelectionOnWheel(u8 selectionId)
}
else
{
// Selection is full column
// Selection is full column, add entry in flash util for each unhit space's icon
// If there is only 1 unhit space, also add its flags so its color will flash as well
for (i = 0; i < NUM_BOARD_COLORS; i++)
{
u8 var4 = i * 5 + selectionId + 5;
if (!(sRoulette->hitFlags & sGridSelections[var4].flag))
u8 columnSlotId = i * 5 + selectionId + 5;
if (!(sRoulette->hitFlags & sGridSelections[columnSlotId].flag))
{
// Set poke icons of selected squares to flash
var1[GET_ROW_IDX(var4)].var02 += var3;
sub_815168C(&sRoulette->flashUtil, i + 13, &var1[GET_ROW_IDX(var4)]);
iconFlash[GET_ROW_IDX(columnSlotId)].paletteOffset += palOffset;
RouletteFlash_Add(&sRoulette->flashUtil, i + NUM_ROULETTE_SLOTS + 1, &iconFlash[GET_ROW_IDX(columnSlotId)]);
if (numSelected == 3)
var0 = sGridSelections[var4].var10;
flashFlags = sGridSelections[columnSlotId].flashFlags;
numSelected--;
}
}
// If there was more than 1 space in the column, reset flags; only icons will flash
if (numSelected != 2)
var0 = 0;
flashFlags = 0;
}
// Do flash
sub_8151A48(&sRoulette->flashUtil, var0 |= sGridSelections[selectionId].var10);
RouletteFlash_Enable(&sRoulette->flashUtil, flashFlags |= sGridSelections[selectionId].flashFlags);
break;
}
}