Found a debug system for pokemon contests
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@@ -3,6 +3,14 @@
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#define CONTESTANT_COUNT 4
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#define CONTEST_DEBUG_MODE_OFF 0
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// Prints the totalPoints value for each contestant.
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#define CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL 1
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// Prints the ContestResourcesField1C::unk_C value as a bitstring for each contestant.
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#define CONTEST_DEBUG_MODE_PRINT_UNK_C 2
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// Prints the ContestResourcesField1C::unk_D value as a bitstring for each contestant.
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#define CONTEST_DEBUG_MODE_PRINT_UNK_D 3
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enum
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{
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CONTEST_CATEGORY_COOL,
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@@ -281,7 +289,7 @@ struct Contest
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/*0x11*/ u8 unk19215;
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/*0x12*/ u8 unk19216; // sprite ID
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/*0x13*/ s8 applauseLevel;
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/*0x19218*/ u8 unk19218[CONTESTANT_COUNT];
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/*0x19218*/ u8 prevTurnOrder[CONTESTANT_COUNT];
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/*0x1921C*/ u32 unk1921C; // saved RNG value?
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u16 unk19220[5][4]; // move history?
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u8 unk19248[5][4]; // excitement history
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@@ -417,7 +425,7 @@ struct ContestResources
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struct ContestStruct_field_18 *field_18;
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struct ContestResourcesField1C * field_1c;
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struct ContestResourcesField20 * field_20;
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u8 * field_24[4];
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u8 * ContestantInfoTilemaps[CONTESTANT_COUNT];
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void * field_34;
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void * field_38;
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void * field_3c;
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@@ -431,7 +439,7 @@ struct ContestResources
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#define eContestResources14 (*gContestResources->field_14)
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#define eUnknownHeap18000 (gHeap + 0x18000)
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#define eUnknownHeap19000 (gHeap + 0x19000)
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#define eUnknownHeap1A000 (gHeap[0x1a000])
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#define eContestDebugMode (gHeap[0x1a000])
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#define eUnknownHeap1A004 (*(struct Shared1A004 *)(gHeap + 0x1a004))
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extern struct ContestPokemon gContestMons[4];
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@@ -460,7 +468,7 @@ extern u32 gContestRngValue;
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// contest.c
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void ResetLinkContestBoolean(void);
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void LoadContestBgAfterMoveAnim(void);
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void sub_80D7B24(void);
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void CB2_ContestMain(void);
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void sub_80DA8C8(u8 partyIndex);
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void sub_80DAB8C(u8 contestType, u8 rank);
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void sub_80DACBC(u8 contestType, u8 rank, bool32 isPostgame);
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