Found a debug system for pokemon contests
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@@ -2,7 +2,9 @@
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#define GUARD_NEW_GAME_H
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extern bool8 gDifferentSaveFile;
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extern bool8 gUnknown_020322D5; // The purpose of this variable is unknown as it's read only 3 times(2 times in contest.c and 1 time in berry_blender.c), never written to.
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// Shortcuts some randomness in berry_blender.c, and enables debug printing
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// in contest.c.
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extern bool8 gEnableContestDebugging;
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void SetTrainerId(u32 trainerId, u8 *dst);
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u32 GetTrainerId(u8 *trainerId);
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