Add missing array constants in field_player_avatar

This commit is contained in:
GriffinR
2022-01-08 23:53:55 -05:00
parent a837d1fe2c
commit 8f1a760937
2 changed files with 61 additions and 47 deletions
+3 -3
View File
@@ -1408,10 +1408,10 @@ static void NamingScreen_CreatePlayerIcon(void)
u8 rivalGfxId;
u8 spriteId;
rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(0, sNamingScreen->monSpecies);
rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, sNamingScreen->monSpecies);
spriteId = CreateObjectGraphicsSprite(rivalGfxId, SpriteCallbackDummy, 56, 37, 0);
gSprites[spriteId].oam.priority = 3;
StartSpriteAnim(&gSprites[spriteId], 4);
StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_SOUTH);
}
static void NamingScreen_CreatePCIcon(void)
@@ -1438,7 +1438,7 @@ static void NamingScreen_CreateWaldaDadIcon(void)
spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_MAN_1, SpriteCallbackDummy, 56, 37, 0);
gSprites[spriteId].oam.priority = 3;
StartSpriteAnim(&gSprites[spriteId], 4);
StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_SOUTH);
}
//--------------------------------------------------