Add missing array constants in field_player_avatar
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+3
-3
@@ -1408,10 +1408,10 @@ static void NamingScreen_CreatePlayerIcon(void)
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u8 rivalGfxId;
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u8 spriteId;
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rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(0, sNamingScreen->monSpecies);
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rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, sNamingScreen->monSpecies);
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spriteId = CreateObjectGraphicsSprite(rivalGfxId, SpriteCallbackDummy, 56, 37, 0);
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gSprites[spriteId].oam.priority = 3;
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StartSpriteAnim(&gSprites[spriteId], 4);
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StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_SOUTH);
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}
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static void NamingScreen_CreatePCIcon(void)
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@@ -1438,7 +1438,7 @@ static void NamingScreen_CreateWaldaDadIcon(void)
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spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_MAN_1, SpriteCallbackDummy, 56, 37, 0);
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gSprites[spriteId].oam.priority = 3;
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StartSpriteAnim(&gSprites[spriteId], 4);
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StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_SOUTH);
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}
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//--------------------------------------------------
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