Merge branch 'master' into fix-toolchain

This commit is contained in:
GriffinR authored and GitHub committed 2024-09-19 12:20:51 -04:00
commit 8f41d9eb17
32 files changed
+38 -55

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@@ -4,5 +4,5 @@
<!--- Describe your changes in detail -->
## **Discord contact info**
<!--- formatted as name#numbers, e.g. PikalaxALT#5823 -->
<!--- Formatted as username (e.g. pikalaxalt) or username#numbers (e.g. PikalaxALT#5823) -->
<!--- Contributors must join https://discord.gg/d5dubZ3 -->
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@@ -24,7 +24,7 @@ Unscientific benchmarks suggest **msys2 is 2x slower** than WSL1, and **Cygwin i
All of the Windows instructions assume that the default drive is C:\\. If this differs to your actual drive letter, then replace C with the correct drive letter when reading the instructions.
**A note of caution**: As Windows 7 is officially unsupported by Microsoft and Windows 8 has very little usage, some maintainers are unwilling to maintain the Windows 7/8 instructions. Thus, these instructions may break in the future with fixes taking longer than fixes to the Windows 10 instructions.
**A note of caution**: As Windows 7 and Windows 8 are officially unsupported by Microsoft, some maintainers are unwilling to maintain the Windows 7/8 instructions. Thus, these instructions may break in the future with fixes taking longer than fixes to the Windows 10/11 instructions.
## Windows 10/11 (WSL1)
WSL1 is the preferred terminal to build **pokeemerald**. The following instructions will explain how to install WSL1 (referred to interchangeably as WSL).
+3 -10
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@@ -91,7 +91,6 @@ SYM := $(ROM:.gba=.sym)
# Commonly used directories
C_SUBDIR = src
GFLIB_SUBDIR = gflib
ASM_SUBDIR = asm
DATA_SRC_SUBDIR = src/data
DATA_ASM_SUBDIR = data
@@ -99,7 +98,6 @@ SONG_SUBDIR = sound/songs
MID_SUBDIR = sound/songs/midi
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
GFLIB_BUILDDIR = $(OBJ_DIR)/$(GFLIB_SUBDIR)
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
@@ -115,7 +113,7 @@ INCLUDE_CPP_ARGS := $(INCLUDE_DIRS:%=-iquote %)
INCLUDE_SCANINC_ARGS := $(INCLUDE_DIRS:%=-I %)
O_LEVEL ?= 2
CPPFLAGS := $(INCLUDE_CPP_ARGS) -iquote $(GFLIB_SUBDIR) -Wno-trigraphs -DMODERN=$(MODERN)
CPPFLAGS := $(INCLUDE_CPP_ARGS) -Wno-trigraphs -DMODERN=$(MODERN)
ifeq ($(MODERN),0)
CPPFLAGS += -I tools/agbcc/include -I tools/agbcc -nostdinc -undef
CC1 := tools/agbcc/bin/agbcc$(EXE)
@@ -193,9 +191,6 @@ C_SRCS_IN := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c)
C_SRCS := $(foreach src,$(C_SRCS_IN),$(if $(findstring .inc.c,$(src)),,$(src)))
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
GFLIB_SRCS := $(wildcard $(GFLIB_SUBDIR)/*.c)
GFLIB_OBJS := $(patsubst $(GFLIB_SUBDIR)/%.c,$(GFLIB_BUILDDIR)/%.o,$(GFLIB_SRCS))
C_ASM_SRCS := $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s)
C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS))
@@ -214,7 +209,7 @@ SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
OBJS := $(C_OBJS) $(GFLIB_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS := $(C_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
SUBDIRS := $(sort $(dir $(OBJS)))
@@ -321,7 +316,7 @@ else
$$(AS) $$(ASFLAGS) -o $$@ $3.s
endif
$1.d: $2
$(SCANINC) -M $1.d $(INCLUDE_SCANINC_ARGS) -I tools/agbcc/include -I gflib $2
$(SCANINC) -M $1.d $(INCLUDE_SCANINC_ARGS) -I tools/agbcc/include $2
ifneq ($(NODEP),1)
$1.o: $1.d
-include $1.d
@@ -331,10 +326,8 @@ endef
# Create generic rules if no dependency scanning, else create the real rules
ifeq ($(NODEP),1)
$(eval $(call C_DEP,$(C_BUILDDIR)/%,$(C_SUBDIR)/%.c))
$(eval $(call C_DEP,$(GFLIB_BUILDDIR)/%,$(GFLIB_SUBDIR)/%.c))
else
$(foreach src,$(C_SRCS),$(eval $(call C_DEP,$(OBJ_DIR)/$(basename $(src)),$(src))))
$(foreach src,$(GFLIB_SRCS),$(eval $(call C_DEP,$(OBJ_DIR)/$(basename $(src)),$(src))))
endif
# Similar methodology for Assembly files
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@@ -24,7 +24,6 @@ void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const st
void TrySetCurSecretBaseIndex(void);
void CheckPlayerHasSecretBase(void);
void ToggleSecretBaseEntranceMetatile(void);
void ScriptContext_Enable(void);
void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx);
#endif //GUARD_SECRET_BASE_H
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@@ -1,7 +1,7 @@
#ifndef GUARD_TEXT_H
#define GUARD_TEXT_H
#include "characters.h"
#include "constants/characters.h"
// Given as a text speed when all the text should be
// loaded at once but not copied to vram yet.
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+15 -19
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@@ -23,7 +23,6 @@ SECTIONS {
{
INCLUDE "sym_ewram.ld"
src/*.o(ewram_data);
gflib/*.o(ewram_data);
*libc.a:impure.o(.data);
*libc.a:locale.o(.data);
@@ -36,7 +35,6 @@ SECTIONS {
/* .bss starts at 0x3000000 */
INCLUDE "sym_bss.ld"
src/*.o(.bss);
gflib/*.o(.bss);
data/*.o(.bss);
/* .bss.code starts at 0x3001AA8 */
@@ -57,15 +55,15 @@ SECTIONS {
src/rom_header_gf.o(.text.*);
src/crt0.o(.text);
src/main.o(.text);
gflib/malloc.o(.text);
gflib/dma3_manager.o(.text);
gflib/gpu_regs.o(.text);
gflib/bg.o(.text);
gflib/blit.o(.text);
gflib/window.o(.text);
gflib/text.o(.text);
gflib/sprite.o(.text);
gflib/string_util.o(.text);
src/malloc.o(.text);
src/dma3_manager.o(.text);
src/gpu_regs.o(.text);
src/bg.o(.text);
src/blit.o(.text);
src/window.o(.text);
src/text.o(.text);
src/sprite.o(.text);
src/string_util.o(.text);
src/link.o(.text);
src/AgbRfu_LinkManager.o(.text);
src/link_rfu_3.o(.text);
@@ -446,12 +444,12 @@ SECTIONS {
src/rom_header.o(.rodata);
src/rom_header_gf.o(.rodata);
src/main.o(.rodata);
gflib/bg.o(.rodata);
gflib/window.o(.rodata);
gflib/text.o(.rodata);
gflib/sprite.o(.rodata);
gflib/io_reg.o(.rodata);
gflib/string_util.o(.rodata);
src/bg.o(.rodata);
src/window.o(.rodata);
src/text.o(.rodata);
src/sprite.o(.rodata);
src/io_reg.o(.rodata);
src/string_util.o(.rodata);
src/link.o(.rodata);
src/link.o(.rodata.str1.4);
src/AgbRfu_LinkManager.o(.rodata);
@@ -1317,9 +1315,7 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.text);
gflib/*.o(.text);
src/*.o(.rodata);
gflib/*.o(.rodata);
data/*.o(.rodata);
} > ROM = 0
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@@ -16,14 +16,12 @@ SECTIONS {
ALIGN(4)
{
src/*.o(ewram_data);
gflib/*.o(ewram_data);
} > EWRAM
iwram 0x3000000 (NOLOAD) :
ALIGN(4)
{
src/*.o(.bss);
gflib/*.o(.bss);
data/*.o(.bss);
*libc.a:*.o(.bss*);
*libnosys.a:*.o(.bss*);
@@ -31,7 +29,6 @@ SECTIONS {
src/m4a.o(.bss.code);
src/*.o(COMMON);
gflib/*.o(COMMON);
*libc.a:*.o(COMMON);
*libnosys.a:*.o(COMMON);
} > IWRAM
@@ -46,7 +43,6 @@ SECTIONS {
src/rom_header_gf.o(.text.*);
src/crt0.o(.text);
src/main.o(.text);
gflib/*.o(.text*);
src/*.o(.text*);
asm/*.o(.text*);
} > ROM =0
@@ -82,7 +78,6 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.rodata*);
gflib/*.o(.rodata*);
data/*.o(.rodata*);
} > ROM =0
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@@ -36,7 +36,7 @@
#include "gba/types.h"
#include "gba/defines.h"
#include "config.h"
#include "characters.h"
#include "constants/characters.h"
#include "string_util.h"
#ifndef NDEBUG
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@@ -1,10 +1,10 @@
.include "src/main.o"
.include "gflib/malloc.o"
.include "gflib/dma3_manager.o"
.include "gflib/gpu_regs.o"
.include "gflib/bg.o"
.include "gflib/text.o"
.include "gflib/sprite.o"
.include "src/malloc.o"
.include "src/dma3_manager.o"
.include "src/gpu_regs.o"
.include "src/bg.o"
.include "src/text.o"
.include "src/sprite.o"
.include "src/link.o"
.include "src/AgbRfu_LinkManager.o"
.include "src/link_rfu_3.o"
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@@ -1,17 +1,17 @@
.space 0x8
.include "main.o"
@ ../gflib/bg.o
@ ../src/bg.o
.align 2
gWindowTileAutoAllocEnabled:
.space 4
@ ../gflib/window.o
@ ../src/window.o
.align 4
gTransparentTileNumber:
.space 1
.align 4
gWindowBgTilemapBuffers:
.space 16
@ ../gflib/text.o
@ ../src/text.o
.align 4
gFonts:
.space 4
@@ -24,7 +24,7 @@ gCurGlyph:
.align 2
gTextFlags:
.space 4
@ ../gflib/sprite.o
@ ../src/sprite.o
.align 2
gOamMatrixAllocBitmap:
.space 4
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@@ -1,10 +1,10 @@
.include "gflib/malloc.o"
.include "src/malloc.o"
.include "src/decompress.o"
.include "src/main.o"
.include "gflib/window.o"
.include "gflib/text.o"
.include "gflib/sprite.o"
.include "gflib/string_util.o"
.include "src/window.o"
.include "src/text.o"
.include "src/sprite.o"
.include "src/string_util.o"
.include "src/link.o"
.include "src/AgbRfu_LinkManager.o"
.include "src/link_rfu_3.o"
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@@ -26,7 +26,7 @@
#include "char_util.h"
#include "utf8.h"
#include "string_parser.h"
#include "../../gflib/characters.h"
#include "../../include/constants/characters.h"
#include "io.h"
AsmFile::AsmFile(std::string filename, bool isStdin, bool doEnum) : m_filename(filename)