diff --git a/graphics/weather/drought/0.gbapal b/graphics/weather/drought/colors_0.bin similarity index 100% rename from graphics/weather/drought/0.gbapal rename to graphics/weather/drought/colors_0.bin diff --git a/graphics/weather/drought/1.gbapal b/graphics/weather/drought/colors_1.bin similarity index 100% rename from graphics/weather/drought/1.gbapal rename to graphics/weather/drought/colors_1.bin diff --git a/graphics/weather/drought/2.gbapal b/graphics/weather/drought/colors_2.bin similarity index 100% rename from graphics/weather/drought/2.gbapal rename to graphics/weather/drought/colors_2.bin diff --git a/graphics/weather/drought/3.gbapal b/graphics/weather/drought/colors_3.bin similarity index 100% rename from graphics/weather/drought/3.gbapal rename to graphics/weather/drought/colors_3.bin diff --git a/graphics/weather/drought/4.gbapal b/graphics/weather/drought/colors_4.bin similarity index 100% rename from graphics/weather/drought/4.gbapal rename to graphics/weather/drought/colors_4.bin diff --git a/graphics/weather/drought/5.gbapal b/graphics/weather/drought/colors_5.bin similarity index 100% rename from graphics/weather/drought/5.gbapal rename to graphics/weather/drought/colors_5.bin diff --git a/src/field_weather.c b/src/field_weather.c index 21168426ca..0db635c604 100644 --- a/src/field_weather.c +++ b/src/field_weather.c @@ -73,12 +73,12 @@ IWRAM_DATA static const u8 *sPaletteGammaTypes; // The drought weather effect uses a precalculated color lookup table. Presumably this // is because the underlying color shift calculation is slow. const u16 sDroughtWeatherColors[][0x1000] = { - INCBIN_U16("graphics/weather/drought/0.gbapal"), - INCBIN_U16("graphics/weather/drought/1.gbapal"), - INCBIN_U16("graphics/weather/drought/2.gbapal"), - INCBIN_U16("graphics/weather/drought/3.gbapal"), - INCBIN_U16("graphics/weather/drought/4.gbapal"), - INCBIN_U16("graphics/weather/drought/5.gbapal"), + INCBIN_U16("graphics/weather/drought/colors_0.bin"), + INCBIN_U16("graphics/weather/drought/colors_1.bin"), + INCBIN_U16("graphics/weather/drought/colors_2.bin"), + INCBIN_U16("graphics/weather/drought/colors_3.bin"), + INCBIN_U16("graphics/weather/drought/colors_4.bin"), + INCBIN_U16("graphics/weather/drought/colors_5.bin"), }; // This is a pointer to gWeather. All code in this file accesses gWeather directly,