Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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AbandonedShip_Corridors_1F_EventObjects: @ 85366C0
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object_event 1, EVENT_OBJ_GFX_YOUNGSTER, 0, 17, 7, 3, 2, 1, 1, 0, 0, AbandonedShip_Corridors_1F_EventScript_2379A5, 0
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object_event 2, EVENT_OBJ_GFX_TUBER_M, 0, 5, 10, 3, 45, 4, 7, 1, 3, AbandonedShip_Corridors_1F_EventScript_2379AE, 0
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object_event 1, EVENT_OBJ_GFX_YOUNGSTER, 0, 17, 7, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Corridors_1F_EventScript_2379A5, 0
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object_event 2, EVENT_OBJ_GFX_TUBER_M, 0, 5, 10, 3, MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT, 4, 7, 1, 3, AbandonedShip_Corridors_1F_EventScript_2379AE, 0
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AbandonedShip_Corridors_1F_MapWarps: @ 85366F0
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warp_def 9, 11, 3, 2, MAP_ABANDONED_SHIP_DECK
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