Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,6 +1,6 @@
AbandonedShip_Rooms2_B1F_EventObjects: @ 85368F4
object_event 1, EVENT_OBJ_GFX_CAMPER, 0, 3, 4, 3, 2, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_238025, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 3, 3, 1, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_291247, 1097
object_event 1, EVENT_OBJ_GFX_CAMPER, 0, 3, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_238025, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_291247, 1097
AbandonedShip_Rooms2_B1F_MapWarps: @ 8536924
warp_def 4, 7, 3, 1, MAP_ABANDONED_SHIP_CORRIDORS_B1F