Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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ArtisanCave_1F_EventObjects: @ 8537774
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object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 14, 5, 3, 1, 1, 1, 0, 0, ArtisanCave_1F_EventScript_2914D1, 1163
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object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 14, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ArtisanCave_1F_EventScript_2914D1, 1163
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ArtisanCave_1F_MapWarps: @ 853778C
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warp_def 10, 17, 0, 13, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
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