Use movement type constants in object_event macros

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Marcus Huderle committed 2018-07-10 18:04:51 -05:00
1 parent d675b7578c
commit 8ffd7a70fc
429 files changed
+2777 -2776

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@@ -1,5 +1,5 @@
ArtisanCave_B1F_EventObjects: @ 8537708
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 32, 38, 3, 1, 1, 1, 0, 0, ArtisanCave_B1F_EventScript_2914C4, 1162
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 32, 38, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ArtisanCave_B1F_EventScript_2914C4, 1162
ArtisanCave_B1F_MapWarps: @ 8537720
warp_def 8, 48, 0, 10, MAP_BATTLE_FRONTIER_OUTSIDE_WEST