Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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ArtisanCave_B1F_EventObjects: @ 8537708
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object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 32, 38, 3, 1, 1, 1, 0, 0, ArtisanCave_B1F_EventScript_2914C4, 1162
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object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 32, 38, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ArtisanCave_B1F_EventScript_2914C4, 1162
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ArtisanCave_B1F_MapWarps: @ 8537720
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warp_def 8, 48, 0, 10, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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