Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,13 +1,13 @@
BattleFrontier_BattleArenaBattleRoom_EventObjects: @ 853C8EC
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 3, 3, 8, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 10, 3, 3, 8, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 9, 3, 7, 1, 1, 0, 0, 0x0, 0
object_event 4, EVENT_OBJ_GFX_BLACK_BELT, 0, 10, 9, 3, 7, 1, 1, 0, 0, 0x0, 0
object_event 5, EVENT_OBJ_GFX_BLACK_BELT, 0, 4, 5, 3, 10, 1, 1, 0, 0, 0x0, 0
object_event 6, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 5, 3, 9, 1, 1, 0, 0, 0x0, 0
object_event 7, EVENT_OBJ_GFX_HIPSTER, 0, 15, 6, 3, 9, 1, 1, 0, 0, 0x0, 0
object_event 8, EVENT_OBJ_GFX_TRADER, 0, 0, 6, 3, 10, 1, 1, 0, 0, 0x0, 0
object_event 9, EVENT_OBJ_GFX_BLACK_BELT, 0, 7, 4, 3, 8, 1, 1, 0, 0, 0x0, 0
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 10, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 4, EVENT_OBJ_GFX_BLACK_BELT, 0, 10, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 5, EVENT_OBJ_GFX_BLACK_BELT, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0
object_event 6, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, 0x0, 0
object_event 7, EVENT_OBJ_GFX_HIPSTER, 0, 15, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, 0x0, 0
object_event 8, EVENT_OBJ_GFX_TRADER, 0, 0, 6, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0
object_event 9, EVENT_OBJ_GFX_BLACK_BELT, 0, 7, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleArenaBattleRoom_MapEvents:: @ 853C9C4
map_events BattleFrontier_BattleArenaBattleRoom_EventObjects, 0x0, 0x0, 0x0