Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,9 +1,9 @@
BattleFrontier_BattleArenaLobby_EventObjects: @ 853C814
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 7, 7, 0, 8, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_255DF4, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_7, 0, 2, 10, 3, 2, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560C1, 0
object_event 3, EVENT_OBJ_GFX_MAN_6, 0, 14, 11, 3, 9, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560AF, 0
object_event 4, EVENT_OBJ_GFX_CAMPER, 0, 14, 12, 3, 9, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560B8, 0
object_event 5, EVENT_OBJ_GFX_YOUNGSTER, 0, 14, 10, 3, 9, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560A6, 0
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 7, 7, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_255DF4, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_7, 0, 2, 10, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560C1, 0
object_event 3, EVENT_OBJ_GFX_MAN_6, 0, 14, 11, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560AF, 0
object_event 4, EVENT_OBJ_GFX_CAMPER, 0, 14, 12, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560B8, 0
object_event 5, EVENT_OBJ_GFX_YOUNGSTER, 0, 14, 10, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560A6, 0
BattleFrontier_BattleArenaLobby_MapWarps: @ 853C88C
warp_def 7, 12, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_EAST