Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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BattleFrontier_BattleDomeCorridor_EventObjects: @ 853C14C
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 23, 5, 0, 8, 1, 1, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 23, 5, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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BattleFrontier_BattleDomeCorridor_MapWarps: @ 853C164
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warp_def 6, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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