Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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BattleFrontier_BattleDomePreBattleRoom_EventObjects: @ 853C188
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 5, 2, 3, 8, 1, 1, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 5, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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BattleFrontier_BattleDomePreBattleRoom_MapWarps: @ 853C1A0
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warp_def 6, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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