Use movement type constants in object_event macros
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@@ -1,12 +1,12 @@
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BattleFrontier_BattleFactoryBattleRoom_EventObjects: @ 853CADC
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object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 6, 0, 8, 1, 1, 0, 0, 0x0, 0
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object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 7, 4, 0, 8, 1, 1, 0, 0, 0x0, 0
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object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 4, 0, 8, 1, 1, 0, 0, 0x0, 0
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object_event 4, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 8, 0, 8, 1, 1, 0, 0, 0x0, 0
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object_event 5, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 4, 0, 8, 1, 1, 0, 0, 0x0, 0
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object_event 6, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 6, 0, 8, 1, 1, 0, 0, 0x0, 0
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object_event 7, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 8, 0, 8, 1, 1, 0, 0, 0x0, 0
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object_event 8, 255, 0, 5, 11, 0, 7, 1, 1, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 7, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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object_event 4, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 8, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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object_event 5, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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object_event 6, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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object_event 7, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 8, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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object_event 8, 255, 0, 5, 11, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
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BattleFrontier_BattleFactoryBattleRoom_MapEvents:: @ 853CB9C
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map_events BattleFrontier_BattleFactoryBattleRoom_EventObjects, 0x0, 0x0, 0x0
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