Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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BattleFrontier_BattleFactoryPreBattleRoom_EventObjects: @ 853CAB0
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object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 8, 12, 0, 7, 1, 1, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 8, 12, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
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BattleFrontier_BattleFactoryPreBattleRoom_MapEvents:: @ 853CAC8
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map_events BattleFrontier_BattleFactoryPreBattleRoom_EventObjects, 0x0, 0x0, 0x0
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