Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,9 +1,9 @@
BattleFrontier_BattlePalaceBattleRoom_EventObjects: @ 853C4FC
object_event 1, EVENT_OBJ_GFX_TRADER, 0, 1, 9, 3, 7, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 13, 1, 3, 8, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_OLD_MAN_1, 0, 1, 4, 3, 10, 1, 1, 0, 0, 0x0, 0
object_event 4, EVENT_OBJ_GFX_DUSCLOPS, 0, 13, 1, 3, 8, 1, 1, 0, 0, 0x0, 0
object_event 5, EVENT_OBJ_GFX_AZURILL, 0, 13, 1, 3, 8, 1, 1, 0, 0, 0x0, 0
object_event 1, EVENT_OBJ_GFX_TRADER, 0, 1, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_OLD_MAN_1, 0, 1, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0
object_event 4, EVENT_OBJ_GFX_DUSCLOPS, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 5, EVENT_OBJ_GFX_AZURILL, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattlePalaceBattleRoom_MapWarps: @ 853C574
warp_def 0, 9, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR