Use movement type constants in object_event macros
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@@ -1,10 +1,10 @@
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BattleFrontier_BattlePalaceLobby_EventObjects: @ 853C340
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 5, 6, 0, 8, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D944, 0
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object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 8, 0, 2, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC82, 0
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object_event 3, EVENT_OBJ_GFX_MANIAC, 0, 24, 5, 0, 8, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC9D, 0
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object_event 4, EVENT_OBJ_GFX_MAN_4, 0, 18, 10, 0, 2, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC8B, 0
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object_event 5, EVENT_OBJ_GFX_BEAUTY, 0, 2, 10, 0, 2, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC94, 0
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object_event 6, EVENT_OBJ_GFX_OLD_MAN_1, 0, 19, 6, 0, 8, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D956, 0
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 5, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D944, 0
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object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 8, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC82, 0
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object_event 3, EVENT_OBJ_GFX_MANIAC, 0, 24, 5, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC9D, 0
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object_event 4, EVENT_OBJ_GFX_MAN_4, 0, 18, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC8B, 0
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object_event 5, EVENT_OBJ_GFX_BEAUTY, 0, 2, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC94, 0
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object_event 6, EVENT_OBJ_GFX_OLD_MAN_1, 0, 19, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D956, 0
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BattleFrontier_BattlePalaceLobby_MapWarps: @ 853C3D0
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warp_def 12, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
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