Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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BattleFrontier_BattlePikeCorridor_EventObjects: @ 853CC54
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object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 6, 6, 3, 8, 1, 1, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 6, 6, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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BattleFrontier_BattlePikeCorridor_MapEvents:: @ 853CC6C
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map_events BattleFrontier_BattlePikeCorridor_EventObjects, 0x0, 0x0, 0x0
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