Use movement type constants in object_event macros
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@@ -1,8 +1,8 @@
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BattleFrontier_BattlePikeLobby_EventObjects: @ 853CBB0
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object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 5, 5, 3, 8, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25B868, 0
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object_event 2, EVENT_OBJ_GFX_HIKER, 0, 10, 9, 3, 7, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BAAB, 0
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object_event 3, EVENT_OBJ_GFX_LITTLE_GIRL_1, 0, 0, 5, 3, 9, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BAB4, 0
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object_event 4, EVENT_OBJ_GFX_BEAUTY, 0, 8, 9, 3, 2, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BABD, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 5, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25B868, 0
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object_event 2, EVENT_OBJ_GFX_HIKER, 0, 10, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BAAB, 0
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object_event 3, EVENT_OBJ_GFX_LITTLE_GIRL_1, 0, 0, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BAB4, 0
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object_event 4, EVENT_OBJ_GFX_BEAUTY, 0, 8, 9, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BABD, 0
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BattleFrontier_BattlePikeLobby_MapWarps: @ 853CC10
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warp_def 5, 12, 0, 0, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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