Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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BattleFrontier_BattlePikeRandomRoom2_EventObjects: @ 853CE08
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object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 2, 4, 3, 8, 1, 1, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 2, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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BattleFrontier_BattlePikeRandomRoom2_MapEvents:: @ 853CE20
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map_events BattleFrontier_BattlePikeRandomRoom2_EventObjects, 0x0, 0x0, 0x0
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