Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,6 +1,6 @@
BattleFrontier_BattlePikeThreePathRoom_EventObjects: @ 853CC80
object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 4, 10, 3, 10, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25C908, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_6, 0, 8, 5, 3, 8, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25CABB, 0
object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 4, 10, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25C908, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_6, 0, 8, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25CABB, 0
BattleFrontier_BattlePikeThreePathRoom_MapCoordEvents: @ 853CCB0
coord_event 2, 3, 3, 0, VAR_TEMP_1, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F4E