Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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BattleFrontier_BattlePikeThreePathRoom_EventObjects: @ 853CC80
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object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 4, 10, 3, 10, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25C908, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_6, 0, 8, 5, 3, 8, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25CABB, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 4, 10, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25C908, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_6, 0, 8, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25CABB, 0
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BattleFrontier_BattlePikeThreePathRoom_MapCoordEvents: @ 853CCB0
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coord_event 2, 3, 3, 0, VAR_TEMP_1, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F4E
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