Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,13 +1,13 @@
BattleFrontier_BattlePointExchangeServiceCorner_EventObjects: @ 853D018
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 4, 4, 0, 9, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F173, 0
object_event 2, EVENT_OBJ_GFX_BOY_4, 0, 0, 5, 0, 10, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7E8, 0
object_event 3, EVENT_OBJ_GFX_WOMAN_2, 0, 0, 4, 0, 8, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7DD, 0
object_event 4, EVENT_OBJ_GFX_SAILOR, 0, 14, 6, 0, 2, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7D4, 0
object_event 5, EVENT_OBJ_GFX_MAN_6, 0, 1, 9, 0, 2, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7CB, 0
object_event 6, EVENT_OBJ_GFX_TEALA, 0, 5, 5, 0, 8, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F37C, 0
object_event 7, EVENT_OBJ_GFX_TEALA, 0, 9, 5, 0, 8, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F49F, 0
object_event 8, EVENT_OBJ_GFX_TEALA, 0, 10, 4, 0, 10, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F5F0, 0
object_event 9, EVENT_OBJ_GFX_GIRL_1, 0, 12, 10, 0, 2, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7F1, 0
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 4, 4, 0, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F173, 0
object_event 2, EVENT_OBJ_GFX_BOY_4, 0, 0, 5, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7E8, 0
object_event 3, EVENT_OBJ_GFX_WOMAN_2, 0, 0, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7DD, 0
object_event 4, EVENT_OBJ_GFX_SAILOR, 0, 14, 6, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7D4, 0
object_event 5, EVENT_OBJ_GFX_MAN_6, 0, 1, 9, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7CB, 0
object_event 6, EVENT_OBJ_GFX_TEALA, 0, 5, 5, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F37C, 0
object_event 7, EVENT_OBJ_GFX_TEALA, 0, 9, 5, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F49F, 0
object_event 8, EVENT_OBJ_GFX_TEALA, 0, 10, 4, 0, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F5F0, 0
object_event 9, EVENT_OBJ_GFX_GIRL_1, 0, 12, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7F1, 0
BattleFrontier_BattlePointExchangeServiceCorner_MapWarps: @ 853D0F0
warp_def 7, 10, 0, 6, MAP_BATTLE_FRONTIER_OUTSIDE_EAST