Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,6 +1,6 @@
BattleFrontier_BattlePyramidTop_EventObjects: @ 853C7C0
object_event 1, EVENT_OBJ_GFX_HIKER, 0, 17, 11, 6, 8, 1, 1, 0, 3, BattleFrontier_BattlePyramidTop_EventScript_2551D0, 0
object_event 2, EVENT_OBJ_GFX_BRANDON, 0, 17, 7, 0, 7, 1, 1, 0, 0, 0x0, 0
object_event 1, EVENT_OBJ_GFX_HIKER, 0, 17, 11, 6, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 3, BattleFrontier_BattlePyramidTop_EventScript_2551D0, 0
object_event 2, EVENT_OBJ_GFX_BRANDON, 0, 17, 7, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattlePyramidTop_MapCoordEvents: @ 853C7F0
coord_event 17, 9, 4, 0, VAR_TEMP_2, 0, 0, BattleFrontier_BattlePyramidTop_EventScript_255256