Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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BattleFrontier_BattlePyramidTop_EventObjects: @ 853C7C0
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object_event 1, EVENT_OBJ_GFX_HIKER, 0, 17, 11, 6, 8, 1, 1, 0, 3, BattleFrontier_BattlePyramidTop_EventScript_2551D0, 0
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object_event 2, EVENT_OBJ_GFX_BRANDON, 0, 17, 7, 0, 7, 1, 1, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_HIKER, 0, 17, 11, 6, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 3, BattleFrontier_BattlePyramidTop_EventScript_2551D0, 0
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object_event 2, EVENT_OBJ_GFX_BRANDON, 0, 17, 7, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
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BattleFrontier_BattlePyramidTop_MapCoordEvents: @ 853C7F0
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coord_event 17, 9, 4, 0, VAR_TEMP_2, 0, 0, BattleFrontier_BattlePyramidTop_EventScript_255256
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