Use movement type constants in object_event macros
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@@ -1,7 +1,7 @@
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BattleFrontier_BattleTowerBattleRoom_EventObjects: @ 853B7D0
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object_event 1, EVENT_OBJ_GFX_HIPSTER, 0, 5, 1, 3, 8, 0, 0, 0, 0, 0x0, 888
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object_event 2, EVENT_OBJ_GFX_TEALA, 0, 1, 7, 3, 10, 0, 0, 0, 0, 0x0, 0
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object_event 3, EVENT_OBJ_GFX_TEALA, 0, 4, 8, 3, 7, 0, 0, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_HIPSTER, 0, 5, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, 0x0, 888
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object_event 2, EVENT_OBJ_GFX_TEALA, 0, 1, 7, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 0
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object_event 3, EVENT_OBJ_GFX_TEALA, 0, 4, 8, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 0
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BattleFrontier_BattleTowerBattleRoom_MapWarps: @ 853B818
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warp_def 5, 8, 0, 2, MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY
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