Use movement type constants in object_event macros
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@@ -1,8 +1,8 @@
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BattleFrontier_BattleTowerCorridor2_EventObjects: @ 853BF50
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object_event 1, 255, 0, 1, 1, 0, 8, 1, 1, 0, 0, 0x0, 0
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object_event 2, EVENT_OBJ_GFX_TEALA, 0, 14, 3, 3, 7, 1, 1, 0, 0, 0x0, 0
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object_event 3, EVENT_OBJ_GFX_TEALA, 0, 1, 3, 3, 7, 1, 1, 0, 0, 0x0, 0
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object_event 4, 254, 0, 14, 1, 0, 8, 1, 1, 0, 0, 0x0, 0
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object_event 1, 255, 0, 1, 1, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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object_event 2, EVENT_OBJ_GFX_TEALA, 0, 14, 3, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
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object_event 3, EVENT_OBJ_GFX_TEALA, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
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object_event 4, 254, 0, 14, 1, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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BattleFrontier_BattleTowerCorridor2_MapEvents:: @ 853BFB0
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map_events BattleFrontier_BattleTowerCorridor2_EventObjects, 0x0, 0x0, 0x0
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