Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,8 +1,8 @@
BattleFrontier_BattleTowerCorridor2_EventObjects: @ 853BF50
object_event 1, 255, 0, 1, 1, 0, 8, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_TEALA, 0, 14, 3, 3, 7, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_TEALA, 0, 1, 3, 3, 7, 1, 1, 0, 0, 0x0, 0
object_event 4, 254, 0, 14, 1, 0, 8, 1, 1, 0, 0, 0x0, 0
object_event 1, 255, 0, 1, 1, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_TEALA, 0, 14, 3, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_TEALA, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 4, 254, 0, 14, 1, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleTowerCorridor2_MapEvents:: @ 853BFB0
map_events BattleFrontier_BattleTowerCorridor2_EventObjects, 0x0, 0x0, 0x0