Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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BattleFrontier_BattleTowerElevator_EventObjects: @ 853B778
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 1, 5, 3, 7, 0, 0, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 1, 5, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 0
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BattleFrontier_BattleTowerElevator_MapEvents:: @ 853B790
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map_events BattleFrontier_BattleTowerElevator_EventObjects, 0x0, 0x0, 0x0
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