Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,5 +1,5 @@
BattleFrontier_BattleTowerElevator_EventObjects: @ 853B778
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 1, 5, 3, 7, 0, 0, 0, 0, 0x0, 0
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 1, 5, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 0
BattleFrontier_BattleTowerElevator_MapEvents:: @ 853B790
map_events BattleFrontier_BattleTowerElevator_EventObjects, 0x0, 0x0, 0x0