Use movement type constants in object_event macros
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@@ -1,13 +1,13 @@
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BattleFrontier_BattleTowerLobby_EventObjects: @ 853B638
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 6, 5, 3, 8, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23E936, 0
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object_event 2, EVENT_OBJ_GFX_MAN_5, 0, 23, 5, 3, 8, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EEE7, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 17, 8, 3, 2, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EFB5, 0
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object_event 4, EVENT_OBJ_GFX_BOY_1, 0, 15, 9, 3, 2, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EFBE, 0
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object_event 5, EVENT_OBJ_GFX_REPORTER_F, 0, 11, 9, 3, 10, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_28CB96, 918
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object_event 6, EVENT_OBJ_GFX_HIPSTER, 0, 1, 5, 3, 8, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_2B688D, 701
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object_event 7, EVENT_OBJ_GFX_TEALA, 0, 10, 5, 3, 8, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EA9F, 0
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object_event 8, EVENT_OBJ_GFX_TEALA, 0, 14, 5, 3, 8, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EC08, 0
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object_event 9, EVENT_OBJ_GFX_TEALA, 0, 18, 5, 3, 8, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23ED74, 0
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 6, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23E936, 0
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object_event 2, EVENT_OBJ_GFX_MAN_5, 0, 23, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EEE7, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 17, 8, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EFB5, 0
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object_event 4, EVENT_OBJ_GFX_BOY_1, 0, 15, 9, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EFBE, 0
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object_event 5, EVENT_OBJ_GFX_REPORTER_F, 0, 11, 9, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_28CB96, 918
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object_event 6, EVENT_OBJ_GFX_HIPSTER, 0, 1, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_2B688D, 701
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object_event 7, EVENT_OBJ_GFX_TEALA, 0, 10, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EA9F, 0
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object_event 8, EVENT_OBJ_GFX_TEALA, 0, 14, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EC08, 0
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object_event 9, EVENT_OBJ_GFX_TEALA, 0, 18, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23ED74, 0
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BattleFrontier_BattleTowerLobby_MapWarps: @ 853B710
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warp_def 12, 9, 3, 0, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
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