Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,13 +1,13 @@
BattleFrontier_BattleTowerLobby_EventObjects: @ 853B638
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 6, 5, 3, 8, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23E936, 0
object_event 2, EVENT_OBJ_GFX_MAN_5, 0, 23, 5, 3, 8, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EEE7, 0
object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 17, 8, 3, 2, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EFB5, 0
object_event 4, EVENT_OBJ_GFX_BOY_1, 0, 15, 9, 3, 2, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EFBE, 0
object_event 5, EVENT_OBJ_GFX_REPORTER_F, 0, 11, 9, 3, 10, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_28CB96, 918
object_event 6, EVENT_OBJ_GFX_HIPSTER, 0, 1, 5, 3, 8, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_2B688D, 701
object_event 7, EVENT_OBJ_GFX_TEALA, 0, 10, 5, 3, 8, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EA9F, 0
object_event 8, EVENT_OBJ_GFX_TEALA, 0, 14, 5, 3, 8, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EC08, 0
object_event 9, EVENT_OBJ_GFX_TEALA, 0, 18, 5, 3, 8, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23ED74, 0
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 6, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23E936, 0
object_event 2, EVENT_OBJ_GFX_MAN_5, 0, 23, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EEE7, 0
object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 17, 8, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EFB5, 0
object_event 4, EVENT_OBJ_GFX_BOY_1, 0, 15, 9, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EFBE, 0
object_event 5, EVENT_OBJ_GFX_REPORTER_F, 0, 11, 9, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_28CB96, 918
object_event 6, EVENT_OBJ_GFX_HIPSTER, 0, 1, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_2B688D, 701
object_event 7, EVENT_OBJ_GFX_TEALA, 0, 10, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EA9F, 0
object_event 8, EVENT_OBJ_GFX_TEALA, 0, 14, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23EC08, 0
object_event 9, EVENT_OBJ_GFX_TEALA, 0, 18, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleTowerLobby_EventScript_23ED74, 0
BattleFrontier_BattleTowerLobby_MapWarps: @ 853B710
warp_def 12, 9, 3, 0, MAP_BATTLE_FRONTIER_OUTSIDE_EAST