Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,7 +1,7 @@
BattleFrontier_Lounge1_EventObjects: @ 853CFB4
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 0, 6, 0, 10, 1, 1, 0, 0, BattleFrontier_Lounge1_EventScript_25E775, 0
object_event 2, EVENT_OBJ_GFX_BOY_3, 0, 7, 6, 0, 2, 1, 2, 0, 0, BattleFrontier_Lounge1_EventScript_25E94D, 0
object_event 3, EVENT_OBJ_GFX_BOY_2, 0, 5, 4, 0, 2, 2, 1, 0, 0, BattleFrontier_Lounge1_EventScript_25E956, 0
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 0, 6, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_Lounge1_EventScript_25E775, 0
object_event 2, EVENT_OBJ_GFX_BOY_3, 0, 7, 6, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 2, 0, 0, BattleFrontier_Lounge1_EventScript_25E94D, 0
object_event 3, EVENT_OBJ_GFX_BOY_2, 0, 5, 4, 0, MOVEMENT_TYPE_WANDER_AROUND, 2, 1, 0, 0, BattleFrontier_Lounge1_EventScript_25E956, 0
BattleFrontier_Lounge1_MapWarps: @ 853CFFC
warp_def 4, 9, 0, 5, MAP_BATTLE_FRONTIER_OUTSIDE_EAST