Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,9 +1,9 @@
BattleFrontier_Lounge2_EventObjects: @ 853D11C
object_event 1, EVENT_OBJ_GFX_MANIAC, 0, 8, 4, 0, 10, 1, 1, 0, 0, BattleFrontier_Lounge2_EventScript_260643, 0
object_event 2, EVENT_OBJ_GFX_MANIAC, 0, 10, 4, 0, 9, 1, 1, 0, 0, BattleFrontier_Lounge2_EventScript_26073C, 0
object_event 3, EVENT_OBJ_GFX_MANIAC, 0, 10, 3, 0, 9, 1, 1, 0, 0, BattleFrontier_Lounge2_EventScript_260747, 0
object_event 4, EVENT_OBJ_GFX_RUNNING_TRIATHLETE_F, 0, 4, 6, 0, 2, 1, 2, 0, 0, BattleFrontier_Lounge2_EventScript_26075D, 0
object_event 5, EVENT_OBJ_GFX_MANIAC, 0, 10, 5, 0, 9, 1, 1, 0, 0, BattleFrontier_Lounge2_EventScript_260752, 0
object_event 1, EVENT_OBJ_GFX_MANIAC, 0, 8, 4, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_Lounge2_EventScript_260643, 0
object_event 2, EVENT_OBJ_GFX_MANIAC, 0, 10, 4, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_Lounge2_EventScript_26073C, 0
object_event 3, EVENT_OBJ_GFX_MANIAC, 0, 10, 3, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_Lounge2_EventScript_260747, 0
object_event 4, EVENT_OBJ_GFX_RUNNING_TRIATHLETE_F, 0, 4, 6, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 2, 0, 0, BattleFrontier_Lounge2_EventScript_26075D, 0
object_event 5, EVENT_OBJ_GFX_MANIAC, 0, 10, 5, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_Lounge2_EventScript_260752, 0
BattleFrontier_Lounge2_MapWarps: @ 853D194
warp_def 1, 7, 0, 3, MAP_BATTLE_FRONTIER_OUTSIDE_WEST