Use movement type constants in object_event macros
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@@ -1,7 +1,7 @@
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BattleFrontier_Lounge4_EventObjects: @ 853D24C
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object_event 1, EVENT_OBJ_GFX_WOMAN_4, 0, 4, 4, 0, 7, 1, 1, 0, 0, BattleFrontier_Lounge4_EventScript_26358D, 0
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object_event 2, EVENT_OBJ_GFX_COOK, 0, 6, 6, 0, 2, 1, 1, 0, 0, BattleFrontier_Lounge4_EventScript_263596, 0
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object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 0, 5, 0, 10, 2, 1, 0, 0, BattleFrontier_Lounge4_EventScript_26359F, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_4, 0, 4, 4, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, BattleFrontier_Lounge4_EventScript_26358D, 0
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object_event 2, EVENT_OBJ_GFX_COOK, 0, 6, 6, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_Lounge4_EventScript_263596, 0
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object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 0, 5, 0, MOVEMENT_TYPE_FACE_RIGHT, 2, 1, 0, 0, BattleFrontier_Lounge4_EventScript_26359F, 0
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BattleFrontier_Lounge4_MapWarps: @ 853D294
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warp_def 4, 9, 0, 6, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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