Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,7 +1,7 @@
BattleFrontier_Lounge4_EventObjects: @ 853D24C
object_event 1, EVENT_OBJ_GFX_WOMAN_4, 0, 4, 4, 0, 7, 1, 1, 0, 0, BattleFrontier_Lounge4_EventScript_26358D, 0
object_event 2, EVENT_OBJ_GFX_COOK, 0, 6, 6, 0, 2, 1, 1, 0, 0, BattleFrontier_Lounge4_EventScript_263596, 0
object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 0, 5, 0, 10, 2, 1, 0, 0, BattleFrontier_Lounge4_EventScript_26359F, 0
object_event 1, EVENT_OBJ_GFX_WOMAN_4, 0, 4, 4, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, BattleFrontier_Lounge4_EventScript_26358D, 0
object_event 2, EVENT_OBJ_GFX_COOK, 0, 6, 6, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_Lounge4_EventScript_263596, 0
object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 0, 5, 0, MOVEMENT_TYPE_FACE_RIGHT, 2, 1, 0, 0, BattleFrontier_Lounge4_EventScript_26359F, 0
BattleFrontier_Lounge4_MapWarps: @ 853D294
warp_def 4, 9, 0, 6, MAP_BATTLE_FRONTIER_OUTSIDE_WEST