Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,5 +1,5 @@
BattleFrontier_Lounge6_EventObjects: @ 853D370
object_event 1, EVENT_OBJ_GFX_BEAUTY, 0, 2, 4, 0, 10, 1, 1, 0, 0, BattleFrontier_Lounge6_EventScript_264FED, 0
object_event 1, EVENT_OBJ_GFX_BEAUTY, 0, 2, 4, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_Lounge6_EventScript_264FED, 0
BattleFrontier_Lounge6_MapWarps: @ 853D388
warp_def 4, 9, 0, 8, MAP_BATTLE_FRONTIER_OUTSIDE_EAST