Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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BattleFrontier_Lounge6_EventObjects: @ 853D370
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object_event 1, EVENT_OBJ_GFX_BEAUTY, 0, 2, 4, 0, 10, 1, 1, 0, 0, BattleFrontier_Lounge6_EventScript_264FED, 0
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object_event 1, EVENT_OBJ_GFX_BEAUTY, 0, 2, 4, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_Lounge6_EventScript_264FED, 0
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BattleFrontier_Lounge6_MapWarps: @ 853D388
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warp_def 4, 9, 0, 8, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
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