Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,8 +1,8 @@
BattleFrontier_Lounge7_EventObjects: @ 853D3A4
object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 0, 7, 0, 2, 1, 1, 0, 0, BattleFrontier_Lounge7_EventScript_2656DB, 0
object_event 2, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 2, 5, 0, 10, 1, 1, 0, 0, BattleFrontier_Lounge7_EventScript_265255, 0
object_event 3, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 6, 5, 0, 9, 1, 1, 0, 0, BattleFrontier_Lounge7_EventScript_265445, 0
object_event 4, EVENT_OBJ_GFX_GENTLEMAN, 0, 8, 3, 0, 9, 1, 1, 0, 0, BattleFrontier_Lounge7_EventScript_2656E4, 0
object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 0, 7, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_Lounge7_EventScript_2656DB, 0
object_event 2, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 2, 5, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_Lounge7_EventScript_265255, 0
object_event 3, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 6, 5, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_Lounge7_EventScript_265445, 0
object_event 4, EVENT_OBJ_GFX_GENTLEMAN, 0, 8, 3, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_Lounge7_EventScript_2656E4, 0
BattleFrontier_Lounge7_MapWarps: @ 853D404
warp_def 4, 9, 0, 7, MAP_BATTLE_FRONTIER_OUTSIDE_WEST