Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,7 +1,7 @@
BattleFrontier_Lounge8_EventObjects: @ 853D4BC
object_event 1, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 4, 5, 0, 2, 2, 2, 0, 0, BattleFrontier_Lounge8_EventScript_2676DC, 0
object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 8, 7, 0, 9, 1, 1, 0, 0, BattleFrontier_Lounge8_EventScript_2676CA, 0
object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 8, 4, 0, 9, 1, 1, 0, 0, BattleFrontier_Lounge8_EventScript_2676D3, 0
object_event 1, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 4, 5, 0, MOVEMENT_TYPE_WANDER_AROUND, 2, 2, 0, 0, BattleFrontier_Lounge8_EventScript_2676DC, 0
object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 8, 7, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_Lounge8_EventScript_2676CA, 0
object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 8, 4, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_Lounge8_EventScript_2676D3, 0
BattleFrontier_Lounge8_MapWarps: @ 853D504
warp_def 4, 9, 0, 10, MAP_BATTLE_FRONTIER_OUTSIDE_EAST