Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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BattleFrontier_Lounge9_EventObjects: @ 853D520
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object_event 1, EVENT_OBJ_GFX_GIRL_2, 0, 6, 3, 0, 1, 1, 1, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_GIRL_2, 0, 6, 3, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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BattleFrontier_Lounge9_MapWarps: @ 853D538
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warp_def 1, 9, 0, 11, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
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