Use movement type constants in object_event macros
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@@ -1,8 +1,8 @@
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BattleFrontier_Mart_EventObjects: @ 853D68C
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object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, 10, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267ACC, 0
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object_event 2, EVENT_OBJ_GFX_OLD_WOMAN_2, 0, 5, 4, 3, 10, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267B0B, 0
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object_event 3, EVENT_OBJ_GFX_OLD_MAN_2, 0, 5, 5, 3, 10, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267B02, 0
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object_event 4, EVENT_OBJ_GFX_BOY_2, 0, 8, 4, 3, 9, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267B20, 0
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object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267ACC, 0
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object_event 2, EVENT_OBJ_GFX_OLD_WOMAN_2, 0, 5, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267B0B, 0
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object_event 3, EVENT_OBJ_GFX_OLD_MAN_2, 0, 5, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267B02, 0
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object_event 4, EVENT_OBJ_GFX_BOY_2, 0, 8, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267B20, 0
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BattleFrontier_Mart_MapWarps: @ 853D6EC
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warp_def 3, 7, 0, 4, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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