Use movement type constants in object_event macros
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@@ -1,9 +1,9 @@
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BattleFrontier_PokemonCenter_1F_EventObjects: @ 853D55C
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object_event 1, EVENT_OBJ_GFX_NURSE, 0, 7, 2, 3, 8, 0, 0, 0, 0, BattleFrontier_PokemonCenter_1F_EventScript_267908, 0
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object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 4, 5, 3, 14, 1, 0, 0, 0, BattleFrontier_PokemonCenter_1F_EventScript_267916, 0
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object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 11, 4, 3, 8, 1, 0, 0, 0, BattleFrontier_PokemonCenter_1F_EventScript_26791F, 0
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object_event 4, EVENT_OBJ_GFX_PICNICKER, 0, 2, 3, 3, 9, 1, 0, 0, 0, BattleFrontier_PokemonCenter_1F_EventScript_267928, 0
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object_event 5, EVENT_OBJ_GFX_SKITTY, 0, 1, 3, 3, 10, 1, 0, 0, 0, BattleFrontier_PokemonCenter_1F_EventScript_267931, 0
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object_event 1, EVENT_OBJ_GFX_NURSE, 0, 7, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_PokemonCenter_1F_EventScript_267908, 0
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object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 1, 0, 0, 0, BattleFrontier_PokemonCenter_1F_EventScript_267916, 0
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object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 11, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 0, 0, 0, BattleFrontier_PokemonCenter_1F_EventScript_26791F, 0
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object_event 4, EVENT_OBJ_GFX_PICNICKER, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 0, 0, 0, BattleFrontier_PokemonCenter_1F_EventScript_267928, 0
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object_event 5, EVENT_OBJ_GFX_SKITTY, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 0, 0, 0, BattleFrontier_PokemonCenter_1F_EventScript_267931, 0
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BattleFrontier_PokemonCenter_1F_MapWarps: @ 853D5D4
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warp_def 7, 8, 3, 12, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
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